Unify entity spawn packet sending
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@@ -22,8 +22,8 @@ cTNTEntity::cTNTEntity(Vector3d a_Pos, int a_FuseTicks) :
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void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle)
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{
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a_ClientHandle.SendSpawnObject(*this, 50, 1); // 50 means TNT
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m_bDirtyOrientation = false;
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a_ClientHandle.SendSpawnEntity(*this);
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m_bDirtyOrientation = false; // TODO: why?
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m_bDirtyHead = false;
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}
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