Unify entity spawn packet sending
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@@ -84,8 +84,6 @@ protected:
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@param a_HitPos The position where the potion will splash */
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void Splash(Vector3d a_HitPos);
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virtual void SpawnOn(cClientHandle & a_Client) override;
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private:
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/** Time in ticks to wait for the hit animation to begin before destroying */
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int m_DestroyTimer;
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