Unify entity spawn packet sending

This commit is contained in:
Tiger Wang
2020-04-30 23:04:56 +01:00
parent dfe7a0adee
commit 0b9b7bc1a8
26 changed files with 242 additions and 464 deletions
-2
View File
@@ -84,8 +84,6 @@ protected:
@param a_HitPos The position where the potion will splash */
void Splash(Vector3d a_HitPos);
virtual void SpawnOn(cClientHandle & a_Client) override;
private:
/** Time in ticks to wait for the hit animation to begin before destroying */
int m_DestroyTimer;