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Unify entity spawn packet sending

This commit is contained in:
Tiger Wang
2020-04-20 20:46:04 +01:00
parent dfe7a0adee
commit 0b9b7bc1a8
26 changed files with 242 additions and 464 deletions

View File

@@ -2,7 +2,6 @@
#include "SplashPotionEntity.h"
#include "Pawn.h"
#include "../ClientHandle.h"
#include "../EffectID.h"
@@ -89,17 +88,3 @@ void cSplashPotionEntity::Splash(Vector3d a_HitPos)
m_PotionColor
);
}
void cSplashPotionEntity::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendSpawnObject(*this, 73, m_PotionColor);
a_Client.SendEntityMetadata(*this);
}