Unify entity spawn packet sending
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@@ -118,7 +118,8 @@ cPickup::cPickup(Vector3d a_Pos, const cItem & a_Item, bool IsPlayerCreated, Vec
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void cPickup::SpawnOn(cClientHandle & a_Client)
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{
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a_Client.SendPickupSpawn(*this);
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a_Client.SendSpawnEntity(*this);
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a_Client.SendEntityMetadata(*this);
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}
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