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Unify entity spawn packet sending

This commit is contained in:
Tiger Wang
2020-04-20 20:46:04 +01:00
parent dfe7a0adee
commit 0b9b7bc1a8
26 changed files with 242 additions and 464 deletions

View File

@@ -118,7 +118,8 @@ cPickup::cPickup(Vector3d a_Pos, const cItem & a_Item, bool IsPlayerCreated, Vec
void cPickup::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendPickupSpawn(*this);
a_Client.SendSpawnEntity(*this);
a_Client.SendEntityMetadata(*this);
}