Unify entity spawn packet sending
This commit is contained in:
@@ -116,7 +116,7 @@ cMinecart::cMinecart(ePayload a_Payload, Vector3d a_Pos):
|
||||
|
||||
void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
|
||||
{
|
||||
a_ClientHandle.SendSpawnVehicle(*this, 10, static_cast<char>(m_Payload)); // 10 = Minecarts
|
||||
a_ClientHandle.SendSpawnEntity(*this);
|
||||
a_ClientHandle.SendEntityMetadata(*this);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user