Unify entity spawn packet sending
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@@ -26,7 +26,7 @@ cFallingBlock::cFallingBlock(Vector3d a_Position, BLOCKTYPE a_BlockType, NIBBLET
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void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle)
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{
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a_ClientHandle.SendSpawnFallingBlock(*this);
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a_ClientHandle.SendSpawnEntity(*this);
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}
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