Unify entity spawn packet sending
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@@ -22,7 +22,7 @@ cEnderCrystal::cEnderCrystal(Vector3d a_Pos):
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void cEnderCrystal::SpawnOn(cClientHandle & a_ClientHandle)
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{
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a_ClientHandle.SendSpawnObject(*this, 51, 0);
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a_ClientHandle.SendSpawnEntity(*this);
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}
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