Unify entity spawn packet sending
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@@ -33,7 +33,7 @@ cBoat::cBoat(Vector3d a_Pos, eMaterial a_Material) :
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void cBoat::SpawnOn(cClientHandle & a_ClientHandle)
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{
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a_ClientHandle.SendSpawnVehicle(*this, 1);
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a_ClientHandle.SendSpawnEntity(*this);
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}
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