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Unify entity spawn packet sending

This commit is contained in:
Tiger Wang
2020-04-20 20:46:04 +01:00
parent dfe7a0adee
commit 0b9b7bc1a8
26 changed files with 242 additions and 464 deletions

View File

@@ -33,7 +33,7 @@ cBoat::cBoat(Vector3d a_Pos, eMaterial a_Material) :
void cBoat::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnVehicle(*this, 1);
a_ClientHandle.SendSpawnEntity(*this);
}