Unify entity spawn packet sending
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@@ -166,7 +166,6 @@ public: // tolua_export
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void SendEntityHeadLook (const cEntity & a_Entity);
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void SendEntityLook (const cEntity & a_Entity);
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void SendEntityMetadata (const cEntity & a_Entity);
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void SendEntityProperties (const cEntity & a_Entity);
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void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
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void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
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void SendEntityStatus (const cEntity & a_Entity, char a_Status);
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@@ -184,7 +183,6 @@ public: // tolua_export
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void SendPaintingSpawn (const cPainting & a_Painting);
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void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount);
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void SendParticleEffect (const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data);
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void SendPickupSpawn (const cPickup & a_Pickup);
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void SendPlayerAbilities (void);
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void SendPlayerListAddPlayer (const cPlayer & a_Player);
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void SendPlayerListRemovePlayer (const cPlayer & a_Player);
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@@ -209,10 +207,8 @@ public: // tolua_export
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void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
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void SendSoundEffect (const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch); // tolua_export
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void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
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void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
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void SendSpawnEntity (const cEntity & a_Entity);
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void SendSpawnMob (const cMonster & a_Mob);
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void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData);
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void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0);
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void SendStatistics (const cStatManager & a_Manager);
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void SendTabCompletionResults (const AStringVector & a_Results);
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void SendTeleportEntity (const cEntity & a_Entity);
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