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Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency

git-svn-id: http://mc-server.googlecode.com/svn/trunk@411 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-03-14 20:56:09 +00:00
parent 393e34d571
commit 0b24efeb00
34 changed files with 802 additions and 588 deletions

View File

@@ -2,7 +2,6 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cWorldGenerator_Test.h"
#include "cChunk.h"
#include "BlockID.h"
@@ -11,10 +10,10 @@
void cWorldGenerator_Test::GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData)
{
memset(a_BlockData, E_BLOCK_DIRT, cChunk::c_NumBlocks);
for(int x = 0; x < cChunk::c_ChunkWidth; x++)
memset(a_BlockData, E_BLOCK_DIRT, cChunkDef::NumBlocks);
for(int x = 0; x < cChunkDef::Width; x++)
{
for(int z = 0; z < cChunk::c_ChunkWidth; z++)
for(int z = 0; z < cChunkDef::Width; z++)
{
a_BlockData[MakeIndex(x, 0, z)] = E_BLOCK_BEDROCK;
}