Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
git-svn-id: http://mc-server.googlecode.com/svn/trunk@411 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -2,7 +2,6 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cWorldGenerator_Test.h"
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#include "cChunk.h"
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#include "BlockID.h"
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@@ -11,10 +10,10 @@
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void cWorldGenerator_Test::GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData)
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{
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memset(a_BlockData, E_BLOCK_DIRT, cChunk::c_NumBlocks);
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for(int x = 0; x < cChunk::c_ChunkWidth; x++)
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memset(a_BlockData, E_BLOCK_DIRT, cChunkDef::NumBlocks);
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for(int x = 0; x < cChunkDef::Width; x++)
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{
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for(int z = 0; z < cChunk::c_ChunkWidth; z++)
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for(int z = 0; z < cChunkDef::Width; z++)
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{
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a_BlockData[MakeIndex(x, 0, z)] = E_BLOCK_BEDROCK;
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}
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