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Possibly decoupled IncrementalRedstoneSimulator from the rest of the server

THis wil hopefully allow for unit testing
This commit is contained in:
Tycho
2014-09-11 17:48:21 +01:00
parent c8b41e9b2b
commit 0b044e1c83
22 changed files with 2404 additions and 2340 deletions

View File

@@ -3258,7 +3258,7 @@ void cWorld::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicke
cRedstoneSimulator * cWorld::InitializeRedstoneSimulator(cIniFile & a_IniFile)
cRedstoneSimulator<cChunk, cWorld> * cWorld::InitializeRedstoneSimulator(cIniFile & a_IniFile)
{
AString SimulatorName = a_IniFile.GetValueSet("Physics", "RedstoneSimulator", "Incremental");
@@ -3268,11 +3268,11 @@ cRedstoneSimulator * cWorld::InitializeRedstoneSimulator(cIniFile & a_IniFile)
SimulatorName = "Incremental";
}
cRedstoneSimulator * res = NULL;
cRedstoneSimulator<cChunk, cWorld> * res = NULL;
if (NoCaseCompare(SimulatorName, "Incremental") == 0)
{
res = new cIncrementalRedstoneSimulator(*this);
res = new cIncrementalRedstoneSimulator<cChunk, cWorld, GetHandlerCompileTime, cChestEntity>(*this);
}
else if (NoCaseCompare(SimulatorName, "noop") == 0)
{