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Possibly decoupled IncrementalRedstoneSimulator from the rest of the server

THis wil hopefully allow for unit testing
This commit is contained in:
Tycho
2014-09-11 17:48:21 +01:00
parent c8b41e9b2b
commit 0b044e1c83
22 changed files with 2404 additions and 2340 deletions

View File

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#include "Simulator.h"
#include "../World.h"
#include "../BlockID.h"
#include "../Defines.h"
#include "../Chunk.h"
template <class ChunkType, class WorldType>
cSimulator<ChunkType, WorldType>::cSimulator(WorldType & a_World)
: m_World(a_World)
{
}
template <class ChunkType, class WorldType>
cSimulator<ChunkType, WorldType>::~cSimulator()
{
}
template <class ChunkType, class WorldType>
void cSimulator<ChunkType, WorldType>::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk)
{
AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
AddBlock(a_BlockX - 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 1, a_BlockZ));
AddBlock(a_BlockX + 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 1, a_BlockZ));
AddBlock(a_BlockX, a_BlockY, a_BlockZ - 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 1));
AddBlock(a_BlockX, a_BlockY, a_BlockZ + 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ + 1));
if (a_BlockY > 0)
{
AddBlock(a_BlockX, a_BlockY - 1, a_BlockZ, a_Chunk);
}
if (a_BlockY < cChunkDef::Height - 1)
{
AddBlock(a_BlockX, a_BlockY + 1, a_BlockZ, a_Chunk);
}
}