Possibly decoupled IncrementalRedstoneSimulator from the rest of the server
THis wil hopefully allow for unit testing
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@@ -5,13 +5,16 @@
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template <class ChunkType, class WorldType>
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class cRedstoneSimulator :
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public cSimulator
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public cSimulator<ChunkType, WorldType>
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{
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typedef cSimulator super;
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typedef cSimulator<ChunkType, WorldType> super;
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public:
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cRedstoneSimulator(cWorld & a_World);
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cRedstoneSimulator(WorldType & a_World) :
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super(a_World)
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{
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}
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} ;
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