Possibly decoupled IncrementalRedstoneSimulator from the rest of the server
THis wil hopefully allow for unit testing
This commit is contained in:
54
src/Blocks/GetHandlerCompileTimeTemplate.h
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54
src/Blocks/GetHandlerCompileTimeTemplate.h
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#pragma once
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class cBlockTorchHandler;
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class cBlockLeverHandler;
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class cBlockButtonHandler;
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class cBlockTripwireHookHandler;
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class cBlockDoorHandler;
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class cBlockPistonHandler;
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template<BLOCKTYPE T>
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class GetHandlerCompileTime;
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template<>
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class GetHandlerCompileTime<E_BLOCK_TORCH>
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{
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public:
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typedef cBlockTorchHandler type;
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};
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template<>
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class GetHandlerCompileTime<E_BLOCK_LEVER>
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{
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public:
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typedef cBlockLeverHandler type;
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};
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template<>
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class GetHandlerCompileTime<E_BLOCK_STONE_BUTTON>
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{
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public:
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typedef cBlockButtonHandler type;
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};
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template<>
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class GetHandlerCompileTime<E_BLOCK_TRIPWIRE_HOOK>
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{
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public:
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typedef cBlockTripwireHookHandler type;
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};
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template<>
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class GetHandlerCompileTime<E_BLOCK_WOODEN_DOOR>
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{
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public:
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typedef cBlockDoorHandler type;
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};
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template<>
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class GetHandlerCompileTime<E_BLOCK_PISTON>
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{
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public:
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typedef cBlockPistonHandler type;
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};
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