Merge pull request #2241 from lkolbly/master

Work on NetherPortalScanner. Setup portal scanner to reset PortalCool…
This commit is contained in:
worktycho
2015-06-26 14:12:29 +01:00
6 changed files with 40 additions and 21 deletions
+14 -5
View File
@@ -1269,11 +1269,12 @@ void cEntity::DetectCacti(void)
void cEntity::ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition)
void cEntity::ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown)
{
m_NewWorld = a_World;
m_NewWorldPosition = a_NewPosition;
m_IsWorldChangeScheduled = true;
m_WorldChangeSetPortalCooldown = a_SetPortalCooldown;
}
@@ -1285,6 +1286,14 @@ bool cEntity::DetectPortal()
if (m_IsWorldChangeScheduled)
{
m_IsWorldChangeScheduled = false;
if (m_WorldChangeSetPortalCooldown)
{
// Delay the portal check.
m_PortalCooldownData.m_TicksDelayed = 0;
m_PortalCooldownData.m_ShouldPreventTeleportation = true;
}
MoveToWorld(m_NewWorld, false, m_NewWorldPosition);
return true;
}
@@ -1343,10 +1352,10 @@ bool cEntity::DetectPortal()
TargetPos.x *= 8.0;
TargetPos.z *= 8.0;
cWorld * TargetWorld = cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName(), dimNether, GetWorld()->GetName());
cWorld * TargetWorld = cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName(), dimNether, GetWorld()->GetName(), false);
LOGD("Jumping nether -> overworld");
new cNetherPortalScanner(this, TargetWorld, TargetPos, 256);
return false;
return true;
}
else
{
@@ -1367,10 +1376,10 @@ bool cEntity::DetectPortal()
TargetPos.x /= 8.0;
TargetPos.z /= 8.0;
cWorld * TargetWorld = cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedNetherWorldName(), dimNether, GetWorld()->GetName());
cWorld * TargetWorld = cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedNetherWorldName(), dimNether, GetWorld()->GetName(), false);
LOGD("Jumping overworld -> nether");
new cNetherPortalScanner(this, TargetWorld, TargetPos, 128);
return false;
return true;
}
}
case E_BLOCK_END_PORTAL:
+12 -11
View File
@@ -350,31 +350,31 @@ public:
*/
virtual bool DetectPortal(void);
/// Handles when the entity is in the void
/** Handles when the entity is in the void */
virtual void TickInVoid(cChunk & a_Chunk);
/// Called when the entity starts burning
/** Called when the entity starts burning */
virtual void OnStartedBurning(void);
/// Called when the entity finishes burning
/** Called when the entity finishes burning */
virtual void OnFinishedBurning(void);
// tolua_begin
/// Sets the maximum value for the health
/** Sets the maximum value for the health */
void SetMaxHealth(int a_MaxHealth);
int GetMaxHealth(void) const { return m_MaxHealth; }
/// Sets whether the entity is fireproof
/** Sets whether the entity is fireproof */
void SetIsFireproof(bool a_IsFireproof);
bool IsFireproof(void) const { return m_IsFireproof; }
/// Puts the entity on fire for the specified amount of ticks
/** Puts the entity on fire for the specified amount of ticks */
void StartBurning(int a_TicksLeftBurning);
/// Stops the entity from burning, resets all burning timers
/** Stops the entity from burning, resets all burning timers */
void StopBurning(void);
// tolua_end
@@ -386,14 +386,14 @@ public:
// tolua_begin
/// Teleports to the entity specified
/** Teleports to the entity specified */
virtual void TeleportToEntity(cEntity & a_Entity);
/// Teleports to the coordinates specified
/** Teleports to the coordinates specified */
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ);
/// Schedules a MoveToWorld call to occur on the next Tick of the entity
void ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition);
/** Schedules a MoveToWorld call to occur on the next Tick of the entity */
void ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown = false);
bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d a_NewPosition) { return DoMoveToWorld(a_World, a_ShouldSendRespawn, a_NewPosition); }
@@ -538,6 +538,7 @@ protected:
/** State variables for ScheduleMoveToWorld. */
bool m_IsWorldChangeScheduled;
bool m_WorldChangeSetPortalCooldown;
cWorld * m_NewWorld;
Vector3d m_NewWorldPosition;