@@ -794,11 +794,11 @@ bool cPluginManager::CallHookPlayerLeftClick(cPlayer & a_Player, int a_BlockX, i
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bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
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bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition, bool a_PreviousIsOnGround)
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{
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return GenericCallHook(HOOK_PLAYER_MOVING, [&](cPlugin * a_Plugin)
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||||
{
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||||
return a_Plugin->OnPlayerMoving(a_Player, a_OldPosition, a_NewPosition);
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return a_Plugin->OnPlayerMoving(a_Player, a_OldPosition, a_NewPosition, a_PreviousIsOnGround);
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}
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);
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}
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@@ -846,6 +846,19 @@ bool cPluginManager::CallHookPlayerPlacingBlock(cPlayer & a_Player, const sSetBl
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||||
bool cPluginManager::CallHookPlayerCrouched(cPlayer & a_Player)
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||||
{
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||||
return GenericCallHook(HOOK_PLAYER_CROUCHED, [&](cPlugin * a_Plugin)
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{
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||||
return a_Plugin->OnPlayerCrouched(a_Player);
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||||
}
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);
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}
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bool cPluginManager::CallHookPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
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{
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return GenericCallHook(HOOK_PLAYER_RIGHT_CLICK, [&](cPlugin * a_Plugin)
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Reference in New Issue
Block a user