Implemented packet compression.
ChunkData packet needs this.
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@@ -54,6 +54,7 @@ public:
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cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
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virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
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virtual void SendLoginSuccess (void) override;
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virtual void SendPlayerAbilities (void) override {}
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virtual void SendWindowClose (const cWindow & a_Window) override {}
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