Warnings improvements
* Turn off global-constructors warning. These are needed to implement cRoot signal handler functionality
* Add Clang flags based on version lookup instead of a compile test. The CMake config process is single threaded and slow enough already
* Reduced GetStackValue verbosity
+ Clarify EnchantmentLevel, StayCount, AlwaysTicked, ViewDistance signedness
+ Give SettingsRepositoryInterface a move constructor to simplify main.cpp code
- Remove do {} while (false) construction in redstone handler
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@@ -264,7 +264,8 @@ cWorld::cWorld(
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m_BroadcastDeathMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastDeathMessages", true);
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m_BroadcastAchievementMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastAchievementMessages", true);
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SetMaxViewDistance(IniFile.GetValueSetI("SpawnPosition", "MaxViewDistance", 12));
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const auto ClientViewDistance = IniFile.GetValueSetI("SpawnPosition", "MaxViewDistance", static_cast<int>(cClientHandle::DEFAULT_VIEW_DISTANCE));
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m_MaxViewDistance = static_cast<unsigned>(std::clamp(ClientViewDistance, static_cast<int>(cClientHandle::MIN_VIEW_DISTANCE), static_cast<int>(cClientHandle::MAX_VIEW_DISTANCE)));
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// Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found
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int KeyNum = IniFile.FindKey("SpawnPosition");
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@@ -1841,7 +1842,7 @@ bool cWorld::SetAreaBiome(const cCuboid & a_Area, EMCSBiome a_Biome)
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void cWorld::SetMaxViewDistance(int a_MaxViewDistance)
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void cWorld::SetMaxViewDistance(unsigned a_MaxViewDistance)
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{
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m_MaxViewDistance = Clamp(a_MaxViewDistance, cClientHandle::MIN_VIEW_DISTANCE, cClientHandle::MAX_VIEW_DISTANCE);
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}
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