Warnings improvements
* Turn off global-constructors warning. These are needed to implement cRoot signal handler functionality
* Add Clang flags based on version lookup instead of a compile test. The CMake config process is single threaded and slow enough already
* Reduced GetStackValue verbosity
+ Clarify EnchantmentLevel, StayCount, AlwaysTicked, ViewDistance signedness
+ Give SettingsRepositoryInterface a move constructor to simplify main.cpp code
- Remove do {} while (false) construction in redstone handler
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@@ -214,16 +214,20 @@ bool cServer::InitServer(cSettingsRepositoryInterface & a_Settings, bool a_Shoul
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m_ShouldLoadOfflinePlayerData = a_Settings.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false);
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m_ShouldLoadNamedPlayerData = a_Settings.GetValueSetB("PlayerData", "LoadNamedPlayerData", true);
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m_ClientViewDistance = a_Settings.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE);
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if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
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const auto ClientViewDistance = a_Settings.GetValueSetI("Server", "DefaultViewDistance", static_cast<int>(cClientHandle::DEFAULT_VIEW_DISTANCE));
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if (ClientViewDistance < static_cast<int>(cClientHandle::MIN_VIEW_DISTANCE))
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{
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m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE;
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LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance);
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LOGINFO("Setting default view distance to the minimum of %d", m_ClientViewDistance);
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}
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if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE)
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else if (ClientViewDistance > static_cast<int>(cClientHandle::MAX_VIEW_DISTANCE))
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{
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m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE;
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LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
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LOGINFO("Setting default view distance to the maximum of %d", m_ClientViewDistance);
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}
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else
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{
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m_ClientViewDistance = static_cast<unsigned>(ClientViewDistance);
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}
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PrepareKeys();
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