Clean up GenerateChunk/TouchChunk
- Remove TouchChunk - Remove unused bool return value in GenerateChunk - Remove ShouldGenerateIfLoadFailed
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@@ -2870,15 +2870,6 @@ void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client)
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void cWorld::TouchChunk(int a_ChunkX, int a_ChunkZ)
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{
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m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkZ);
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}
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void cWorld::PrepareChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr<cChunkCoordCallback> a_CallAfter)
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{
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m_ChunkMap->PrepareChunk(a_ChunkX, a_ChunkZ, std::move(a_CallAfter));
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@@ -2980,7 +2971,6 @@ bool cWorld::SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Op
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void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ)
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{
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m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ);
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m_Generator.QueueGenerateChunk({a_ChunkX, a_ChunkZ}, true);
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}
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