Moved cThrownSnowballEntity out of ProjectileEntity.h
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48
src/Entities/ProjectileSnowball.cpp
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48
src/Entities/ProjectileSnowball.cpp
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileSnowball.h"
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#include "../World.h"
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cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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{
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SetSpeed(a_Speed);
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}
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void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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Destroy();
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}
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void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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int TotalDamage = 0;
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if (a_EntityHit.IsMob())
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{
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cMonster::eType MobType = ((cMonster &) a_EntityHit).GetMobType();
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if (MobType == cMonster::mtBlaze)
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{
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TotalDamage = 3;
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}
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else if (MobType == cMonster::mtEnderDragon)
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{
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TotalDamage = 1;
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}
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}
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// TODO: If entity is Ender Crystal, destroy it
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a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
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Destroy(true);
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}
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