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Fixed TrappedChest saving. (#3423)

Vanilla uses "Chest" in NBT for trapped chests.
This commit is contained in:
Mattes D
2016-11-07 21:16:55 +01:00
committed by GitHub
parent 32b38fb264
commit 0870649994
2 changed files with 16 additions and 5 deletions

View File

@@ -215,7 +215,7 @@ void cNBTChunkSerializer::AddBrewingstandEntity(cBrewingstandEntity * a_Brewings
void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity, BLOCKTYPE a_ChestType)
{
m_Writer.BeginCompound("");
AddBasicTileEntity(a_Entity, (a_ChestType == E_BLOCK_CHEST) ? "Chest" : "TrappedChest");
AddBasicTileEntity(a_Entity, "Chest");
m_Writer.BeginList("Items", TAG_Compound);
AddItemGrid(a_Entity->GetContents());
m_Writer.EndList();