Fixed TrappedChest saving. (#3423)
Vanilla uses "Chest" in NBT for trapped chests.
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@@ -215,7 +215,7 @@ void cNBTChunkSerializer::AddBrewingstandEntity(cBrewingstandEntity * a_Brewings
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void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity, BLOCKTYPE a_ChestType)
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{
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Entity, (a_ChestType == E_BLOCK_CHEST) ? "Chest" : "TrappedChest");
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AddBasicTileEntity(a_Entity, "Chest");
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m_Writer.BeginList("Items", TAG_Compound);
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AddItemGrid(a_Entity->GetContents());
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m_Writer.EndList();
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