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Use the ItemCategorie::IsSword() Method.

This commit is contained in:
Howaner
2014-02-23 20:31:58 +01:00
parent cc34898e45
commit 084971424f
2 changed files with 1 additions and 20 deletions

View File

@@ -797,7 +797,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
if (
m_Player->IsGameModeCreative() &&
cItemSwordHandler::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType)
ItemCategory::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType)
)
{
// Players can't destroy blocks with a Sword in the hand.