Fixed a few Y too high/low asserts
This commit is contained in:
@@ -111,9 +111,9 @@ void cMonster::SpawnOn(cClientHandle & a_Client)
|
||||
|
||||
void cMonster::TickPathFinding()
|
||||
{
|
||||
int PosX = (int)floor(GetPosX());
|
||||
int PosY = (int)floor(GetPosY());
|
||||
int PosZ = (int)floor(GetPosZ());
|
||||
const int PosX = (int)floor(GetPosX());
|
||||
const int PosY = (int)floor(GetPosY());
|
||||
const int PosZ = (int)floor(GetPosZ());
|
||||
|
||||
m_FinalDestination.y = (double)FindFirstNonAirBlockPosition(m_FinalDestination.x, m_FinalDestination.z);
|
||||
|
||||
@@ -133,9 +133,9 @@ void cMonster::TickPathFinding()
|
||||
|
||||
for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
|
||||
{
|
||||
if ((gCrossCoords[i].x + PosX == PosX) && (gCrossCoords[i].z + PosZ == PosZ))
|
||||
if ((PosY - 1 < 0) || (PosY + 1 > cChunkDef::Height) || (PosY + 2 > cChunkDef::Height))
|
||||
{
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
|
||||
if (IsCoordinateInTraversedList(Vector3i(gCrossCoords[i].x + PosX, PosY, gCrossCoords[i].z + PosZ)))
|
||||
|
||||
Reference in New Issue
Block a user