Fixed a few Y too high/low asserts
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@@ -129,6 +129,11 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
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BLOCKTYPE TargetBlock = E_BLOCK_AIR;
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if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end() && a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock))
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{
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if ((a_RelY + 1 > cChunkDef::Height) || (a_RelY - 1 < 0))
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{
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return false;
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}
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NIBBLETYPE BlockLight = a_Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ);
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NIBBLETYPE SkyLight = a_Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ);
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BLOCKTYPE BlockAbove = a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ);
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@@ -212,11 +217,8 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
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return false;
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}
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HaveFloor = (
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HaveFloor ||
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(
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a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY - 1, a_RelZ + z, TargetBlock) &&
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!cBlockInfo::IsTransparent(TargetBlock)
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)
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a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY - 1 /* Checked at start of function */, a_RelZ + z, TargetBlock) &&
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!cBlockInfo::IsTransparent(TargetBlock)
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);
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}
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}
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