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Added cSignEntity into API, added cChunkDesc:GetBlockEntity().

This fixes both #228 and #347.
This commit is contained in:
madmaxoft
2013-11-14 15:37:09 +01:00
parent 79a98627a2
commit 082573771f
16 changed files with 501 additions and 170 deletions

View File

@@ -8,6 +8,7 @@
#include "../BlockArea.h"
#include "../Cuboid.h"
#include "../Noise.h"
#include "../BlockEntities/BlockEntity.h"
@@ -526,9 +527,28 @@ void cChunkDesc::RandomFillRelCuboid(
void cChunkDesc::AddBlockEntity(cBlockEntity * a_BlockEntity)
cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ)
{
m_BlockEntities.push_back(a_BlockEntity);
int AbsX = a_RelX + m_ChunkX * cChunkDef::Width;
int AbsZ = a_RelZ + m_ChunkZ * cChunkDef::Width;
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr)
{
if (((*itr)->GetPosX() == AbsX) && ((*itr)->GetPosY() == a_RelY) && ((*itr)->GetPosZ() == AbsZ))
{
// Already in the list, return it:
return *itr;
}
} // for itr - m_BlockEntities[]
// The block entity is not created yet, try to create it and add to list:
cBlockEntity * be = cBlockEntity::CreateByBlockType(GetBlockType(a_RelX, a_RelY, a_RelZ), GetBlockMeta(a_RelX, a_RelY, a_RelZ), AbsX, a_RelY, AbsZ);
if (be == NULL)
{
// No block entity for this block type
return NULL;
}
m_BlockEntities.push_back(be);
return be;
}

View File

@@ -170,9 +170,12 @@ public:
);
}
// tolua_end
/// Returns the block entity at the specified coords.
/// If there is no block entity at those coords, tries to create one, based on the block type
/// If the blocktype doesn't support a block entity, returns NULL.
cBlockEntity * GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ);
void AddBlockEntity(cBlockEntity * a_BlockEntity);
// tolua_end
// Accessors used by cChunkGenerator::Generator descendants:
inline cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; }

View File

@@ -794,12 +794,12 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc)
)
{
a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, Meta);
cChestEntity * ChestEntity = new cChestEntity(BlockX + x, m_BoundingBox.p1.y + 1, BlockZ + z);
cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(x, m_BoundingBox.p1.y + 1, z);
ASSERT((ChestEntity != NULL) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST));
cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ());
int NumSlots = 3 + ((Noise.IntNoise3DInt(x, m_BoundingBox.p1.y, z) / 11) % 4);
int Seed = Noise.IntNoise2DInt(x, z);
ChestEntity->GetContents().GenerateRandomLootWithBooks(LootProbab, ARRAYCOUNT(LootProbab), NumSlots, Seed);
a_ChunkDesc.AddBlockEntity(ChestEntity);
}
}