Added more 1.8 protocol things.
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@@ -43,6 +43,7 @@ const AString & cChunkDataSerializer::Serialize(int a_Version)
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{
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case RELEASE_1_2_5: Serialize29(data); break;
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case RELEASE_1_3_2: Serialize39(data); break;
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case RELEASE_1_8_0: Serialize80(data); break;
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// TODO: Other protocol versions may serialize the data differently; implement here
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default:
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@@ -174,3 +175,66 @@ void cChunkDataSerializer::Serialize39(AString & a_Data)
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void cChunkDataSerializer::Serialize80(AString & a_Data)
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{
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// TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream)
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// Blocktypes converter (1.8 included the meta into the blocktype):
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unsigned short Blocks[ARRAYCOUNT(m_BlockTypes)];
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for (int RelX = 0; RelX < cChunkDef::Width; RelX++)
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{
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for (int RelZ = 0; RelZ < cChunkDef::Width; RelZ++)
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{
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for (int RelY = 0; RelY < cChunkDef::Height; RelY++)
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{
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int Index = cChunkDef::MakeIndexNoCheck(RelX, RelY, RelZ);
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BLOCKTYPE BlockType = m_BlockTypes[Index];
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NIBBLETYPE BlockMeta = m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0x0f;
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Blocks[Index] = ((unsigned short)BlockType << 4) | ((unsigned short)BlockMeta & 15);
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}
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}
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}
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const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
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const int BlockLightOffset = sizeof(Blocks);
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const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight);
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const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight);
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const int DataSize = BiomeOffset + BiomeDataSize;
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// Temporary buffer for the composed data:
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char AllData [DataSize];
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memcpy(AllData, Blocks, sizeof(Blocks));
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memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight));
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memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight));
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memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize);
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// Put all those data into a_Data:
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a_Data.push_back('\x01'); // "Ground-up continuous", or rather, "biome data present" flag
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// Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively
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// Also, no endian flipping is needed because of the const values
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unsigned short BitMap = 0xffff;
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a_Data.append((const char *)&BitMap, sizeof(short));
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// Write chunk size:
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UInt32 ChunkSize = htonl((UInt32)DataSize);
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unsigned char b[5]; // // A 32-bit integer can be encoded by at most 5 bytes
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size_t idx = 0;
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UInt32 Value = ChunkSize;
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do
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{
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b[idx] = (Value & 0x7f) | ((Value > 0x7f) ? 0x80 : 0x00);
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Value = Value >> 7;
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idx++;
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} while (Value > 0);
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a_Data.append((const char *)b, idx);
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a_Data.append(AllData, ChunkSize); // Chunk data
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}
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