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cProtocol::SendWindowOpen() signature changed.

This implements #313.
This commit is contained in:
madmaxoft
2013-11-08 21:32:14 +01:00
parent b24bdff308
commit 07fa8313b1
15 changed files with 61 additions and 50 deletions

View File

@@ -17,6 +17,7 @@ Implements the 1.6.x protocol classes:
#include "../ClientHandle.h"
#include "../Entities/Entity.h"
#include "../Entities/Player.h"
#include "../UI/Window.h"
@@ -153,23 +154,23 @@ void cProtocol161::SendRespawn(void)
void cProtocol161::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
void cProtocol161::SendWindowOpen(const cWindow & a_Window)
{
if (a_WindowType < 0)
if (a_Window.GetWindowType() < 0)
{
// Do not send for inventory windows
return;
}
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_WINDOW_OPEN);
WriteByte (a_WindowID);
WriteByte (a_WindowType);
WriteString(a_WindowTitle);
WriteByte (a_NumSlots);
WriteByte (a_Window.GetWindowID());
WriteByte (a_Window.GetWindowType());
WriteString(a_Window.GetWindowTitle());
WriteByte (a_Window.GetNumNonInventorySlots());
WriteByte (1); // Use title
if (a_WindowType == 11) // horse / donkey
if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
{
WriteInt(0); // Unknown value sent only when window type is 11 (horse / donkey)
WriteInt(0); // TODO: The animal's EntityID
}
Flush();
}