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Improve entity position updates (#4701)

* Make puking pickups fly nicer

* Improve entity position updates

* Move determination of whether a delta is too big for a packet into the protocol handlers
+ Less jittery movement
+ Generalise CollectEntity to take any entity
This commit is contained in:
Tiger Wang
2020-05-04 09:10:47 +01:00
committed by GitHub
parent 258318ab98
commit 07ca095740
23 changed files with 294 additions and 404 deletions

View File

@@ -1917,12 +1917,7 @@ void cEntity::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
// ask the plugins to allow teleport to the new position.
if (!cRoot::Get()->GetPluginManager()->CallHookEntityTeleport(*this, m_LastPosition, Vector3d(a_PosX, a_PosY, a_PosZ)))
{
ResetPosition({a_PosX, a_PosY, a_PosZ});
auto world = m_World;
if (world != nullptr) // The entity might not be in a world yet (just spawned, in cWorld::m_EntitiesToAdd)
{
world->BroadcastTeleportEntity(*this);
}
SetPosition({a_PosX, a_PosY, a_PosZ});
}
}
@@ -1938,51 +1933,31 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
return;
}
if (GetSpeed().HasNonZeroLength())
if (GetSpeed().SqrLength() > 0.001)
{
// Movin'
m_World->BroadcastEntityVelocity(*this, a_Exclude);
m_bHasSentNoSpeed = false;
}
else
else if (!m_bHasSentNoSpeed)
{
// Speed is zero, send this to clients once only as well as an absolute position
if (!m_bHasSentNoSpeed)
{
m_World->BroadcastEntityVelocity(*this, a_Exclude);
m_World->BroadcastTeleportEntity(*this, a_Exclude);
m_LastSentPosition = GetPosition();
m_bHasSentNoSpeed = true;
}
m_World->BroadcastEntityVelocity(*this, a_Exclude);
m_World->BroadcastEntityPosition(*this, a_Exclude);
m_LastSentPosition = GetPosition();
m_bDirtyOrientation = false;
m_bHasSentNoSpeed = true;
}
// TODO: Pickups move disgracefully if relative move packets are sent as opposed to just velocity. Have a system to send relmove only when SetPosXXX() is called with a large difference in position
Vector3i Diff = (GetPosition() * 32.0).Floor() - (m_LastSentPosition * 32.0).Floor();
if (Diff.HasNonZeroLength()) // Have we moved?
{
if ((abs(Diff.x) <= 127) && (abs(Diff.y) <= 127) && (abs(Diff.z) <= 127)) // Limitations of a Byte
{
// Difference within Byte limitations, use a relative move packet
if (m_bDirtyOrientation)
{
m_World->BroadcastEntityRelMoveLook(*this, Vector3<Int8>(Diff), a_Exclude);
m_bDirtyOrientation = false;
}
else
{
m_World->BroadcastEntityRelMove(*this, Vector3<Int8>(Diff), a_Exclude);
}
// Clients seem to store two positions, one for the velocity packet and one for the teleport / relmove packet
// The latter is only changed with a relmove / teleport, and m_LastSentPosition stores this position
m_LastSentPosition = GetPosition();
}
else
{
// Too big a movement, do a teleport
m_World->BroadcastTeleportEntity(*this, a_Exclude);
m_LastSentPosition = GetPosition(); // See above
m_bDirtyOrientation = false;
}
m_World->BroadcastEntityPosition(*this, a_Exclude);
// Clients seem to store two positions, one for the velocity packet and one for the teleport / relmove packet
// The latter is only changed with a relmove / teleport, and m_LastSentPosition stores this position
m_LastSentPosition = GetPosition();
m_bDirtyOrientation = false;
}
if (m_bDirtyHead)
@@ -1990,6 +1965,7 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
m_World->BroadcastEntityHeadLook(*this, a_Exclude);
m_bDirtyHead = false;
}
if (m_bDirtyOrientation)
{
// Send individual update in case above (sending with rel-move packet) wasn't done
@@ -2076,6 +2052,15 @@ bool cEntity::IsAttachedTo(const cEntity * a_Entity) const
bool cEntity::IsOrientationDirty() const
{
return m_bDirtyOrientation;
}
void cEntity::SetHeadYaw(double a_HeadYaw)
{
m_HeadYaw = a_HeadYaw;