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Cleaned up cPlayer::UpdateMovementStats; Wither achievements

This commit is contained in:
andrew
2014-05-20 15:52:59 +03:00
parent a651c865e4
commit 07baf9bdd3
7 changed files with 128 additions and 15 deletions

View File

@@ -456,8 +456,18 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
else
{
float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
{
// Increment statistic
m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5));
}
int Damage = (int)(Dist - 3.f);
if (m_LastJumpHeight > m_LastGroundHeight) Damage++;
if (m_LastJumpHeight > m_LastGroundHeight)
{
Damage++;
}
m_LastJumpHeight = (float)GetPosY();
if (Damage > 0)
@@ -1951,31 +1961,64 @@ void cPlayer::HandleFloater()
bool cPlayer::IsClimbing(void) const
{
int PosX = POSX_TOINT;
int PosY = POSY_TOINT;
int PosZ = POSZ_TOINT;
if ((PosY < 0) || (PosY >= cChunkDef::Height))
{
return false;
}
BLOCKTYPE Block = m_World->GetBlock(PosX, PosY, PosZ);
switch (Block)
{
case E_BLOCK_LADDER:
case E_BLOCK_VINES:
{
return true;
}
default: return false;
}
}
void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
{
StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5);
if (m_AttachedTo == NULL)
{
int PosX = POSX_TOINT;
int PosY = POSY_TOINT;
int PosZ = POSZ_TOINT;
BLOCKTYPE Block;
NIBBLETYPE Meta;
if (!m_World->GetBlockTypeMeta(PosX, PosY, PosZ, Block, Meta))
if (IsClimbing())
{
return;
if (a_DeltaPos.y > 0.0) // Going up
{
m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5));
}
}
if ((Block == E_BLOCK_LADDER) && (a_DeltaPos.y > 0.0)) // Going up
else if (IsSubmerged())
{
m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5));
m_Stats.AddValue(statDistDove, Value);
}
else if (IsSwimming())
{
m_Stats.AddValue(statDistSwum, Value);
}
else if (IsOnGround())
{
m_Stats.AddValue(statDistWalked, Value);
}
else
{
// TODO 2014-05-12 xdot: Other types
m_Stats.AddValue(statDistWalked, Value);
if (Value >= 25) // Ignore small/slow movement
{
m_Stats.AddValue(statDistFlown, Value);
}
}
}
else