Update Loops required for JsonCPP
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@@ -853,11 +853,11 @@ void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
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const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
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Pkt.WriteVarInt32(Properties.size());
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for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr)
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for (auto & Node : Properties)
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{
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Pkt.WriteString(static_cast<Json::Value>(*itr).get("name", "").asString());
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Pkt.WriteString(static_cast<Json::Value>(*itr).get("value", "").asString());
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AString Signature = static_cast<Json::Value>(*itr).get("signature", "").asString();
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Pkt.WriteString(Node.get("name", "").asString());
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Pkt.WriteString(Node.get("value", "").asString());
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AString Signature = Node.get("signature", "").asString();
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if (Signature.empty())
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{
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Pkt.WriteBool(false);
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