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Update Loops required for JsonCPP

This commit is contained in:
Lukas Pioch
2015-10-19 16:03:55 +02:00
committed by tycho
parent 7761f7e5b8
commit 079bb7c016
4 changed files with 12 additions and 12 deletions

View File

@@ -853,11 +853,11 @@ void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
Pkt.WriteVarInt32(Properties.size());
for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr)
for (auto & Node : Properties)
{
Pkt.WriteString(static_cast<Json::Value>(*itr).get("name", "").asString());
Pkt.WriteString(static_cast<Json::Value>(*itr).get("value", "").asString());
AString Signature = static_cast<Json::Value>(*itr).get("signature", "").asString();
Pkt.WriteString(Node.get("name", "").asString());
Pkt.WriteString(Node.get("value", "").asString());
AString Signature = Node.get("signature", "").asString();
if (Signature.empty())
{
Pkt.WriteBool(false);