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Implemented ghast fireball and firecharge projectiles

This commit is contained in:
madmaxoft
2013-09-07 18:53:14 +02:00
parent af694a516d
commit 06b01af017
3 changed files with 179 additions and 11 deletions

View File

@@ -214,10 +214,12 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
switch (a_Kind)
{
case pkArrow: return new cArrowEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkEgg: return new cThrownEggEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkEnderPearl: return new cThrownEnderPearlEntity(a_Creator, a_X, a_Y, a_Z, Speed);
case pkSnowball: return new cThrownSnowballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkArrow: return new cArrowEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkEgg: return new cThrownEggEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkEnderPearl: return new cThrownEnderPearlEntity(a_Creator, a_X, a_Y, a_Z, Speed);
case pkSnowball: return new cThrownSnowballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed);
// TODO: the rest
}
@@ -309,8 +311,9 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
if (EntityCollisionCallback.HasHit())
{
// An entity was hit:
// DEBUG:
Vector3d HitPos = Pos + (NextPos - Pos) * EntityCollisionCallback.GetMinCoeff();
// DEBUG:
LOGD("Projectile %d has hit an entity %d (%s) at {%.02f, %.02f, %.02f} (coeff %.03f)",
m_UniqueID,
EntityCollisionCallback.GetHitEntity()->GetUniqueID(),
@@ -318,7 +321,8 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
HitPos.x, HitPos.y, HitPos.z,
EntityCollisionCallback.GetMinCoeff()
);
OnHitEntity(*(EntityCollisionCallback.GetHitEntity()));
OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos);
}
// TODO: Test the entities in the neighboring chunks, too
@@ -423,7 +427,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit)
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer())
{
@@ -523,3 +527,94 @@ void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_Hi
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cGhastFireballEntity :
cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
{
SetSpeed(a_Speed);
SetGravity(0);
}
void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
{
m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
}
void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}
void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFireChargeEntity :
cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
{
SetSpeed(a_Speed);
SetGravity(0);
}
void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
{
if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
{
m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
}
}
void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
}
void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
Destroy();
Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
// TODO: Some entities are immune to hits
a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
}