Implemented ghast fireball and firecharge projectiles
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@@ -43,6 +43,7 @@ function Initialize(Plugin)
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PluginManager:BindCommand("/ench", "debuggers", HandleEnchCmd, "- Provides an instant dummy enchantment window");
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PluginManager:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off");
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PluginManager:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player");
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PluginManager:BindCommand("/fb", "debuggers", HandleFireballCmd, "- Creates a ghast fireball as if shot by the player");
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-- Enable the following line for BlockArea / Generator interface testing:
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-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
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@@ -823,3 +824,18 @@ end
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function HandleFireballCmd(a_Split, a_Player)
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local World = a_Player:GetWorld();
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local Pos = a_Player:GetEyePosition();
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local Speed = a_Player:GetLookVector();
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Speed:Normalize();
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Pos = Pos + Speed * 2;
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World:CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity.pkGhastFireball, a_Player, Speed * 10);
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return true;
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end
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