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Made cLightingThread own its callbacks

This commit is contained in:
tycho
2015-05-30 11:11:17 +01:00
parent 4feccaa64a
commit 06a74e45e2
11 changed files with 61 additions and 53 deletions

View File

@@ -2872,9 +2872,9 @@ void cWorld::TouchChunk(int a_ChunkX, int a_ChunkZ)
void cWorld::PrepareChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallAfter)
void cWorld::PrepareChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr<cChunkCoordCallback> a_CallAfter)
{
m_ChunkMap->PrepareChunk(a_ChunkX, a_ChunkZ, a_CallAfter);
m_ChunkMap->PrepareChunk(a_ChunkX, a_ChunkZ, std::move(a_CallAfter));
}
@@ -2998,9 +2998,9 @@ void cWorld::GenerateChunk(int a_ChunkX, int a_ChunkZ)
void cWorld::QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback)
void cWorld::QueueLightChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr<cChunkCoordCallback> a_Callback)
{
m_Lighting.QueueChunk(a_ChunkX, a_ChunkZ, a_Callback);
m_Lighting.QueueChunk(a_ChunkX, a_ChunkZ, std::move(a_Callback));
}