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Made cLightingThread own its callbacks

This commit is contained in:
tycho
2015-05-30 11:11:17 +01:00
parent 4feccaa64a
commit 06a74e45e2
11 changed files with 61 additions and 53 deletions

View File

@@ -8,6 +8,26 @@
class cSpawnPrepareCallback :
public cChunkCoordCallback
{
public:
cSpawnPrepareCallback(cSpawnPrepare & a_SpawnPrepare) :
m_SpawnPrepare(a_SpawnPrepare)
{
}
protected:
cSpawnPrepare & m_SpawnPrepare;
virtual void Call(int a_ChunkX, int a_ChunkZ) override
{
m_SpawnPrepare.PreparedChunkCallback(a_ChunkX, a_ChunkZ);
}
};
cSpawnPrepare::cSpawnPrepare(cWorld & a_World, int a_SpawnChunkX, int a_SpawnChunkZ, int a_PrepareDistance, int a_FirstIdx):
@@ -40,7 +60,7 @@ void cSpawnPrepare::PrepareChunks(cWorld & a_World, int a_SpawnChunkX, int a_Spa
{
int chunkX, chunkZ;
prep.DecodeChunkCoords(i, chunkX, chunkZ);
a_World.PrepareChunk(chunkX, chunkZ, &prep);
a_World.PrepareChunk(chunkX, chunkZ, cpp14::make_unique<cSpawnPrepareCallback>(prep));
} // for i
// Wait for the lighting thread to prepare everything. Event is set in the Call() callback:
@@ -69,7 +89,7 @@ void cSpawnPrepare::DecodeChunkCoords(int a_Idx, int & a_ChunkX, int & a_ChunkZ)
void cSpawnPrepare::Call(int a_ChunkX, int a_ChunkZ)
void cSpawnPrepare::PreparedChunkCallback(int a_ChunkX, int a_ChunkZ)
{
// Check if this was the last chunk:
m_NumPrepared += 1;
@@ -85,7 +105,7 @@ void cSpawnPrepare::Call(int a_ChunkX, int a_ChunkZ)
{
int chunkX, chunkZ;
DecodeChunkCoords(m_NextIdx, chunkX, chunkZ);
m_World.GetLightingThread().QueueChunk(chunkX, chunkZ, this);
m_World.GetLightingThread().QueueChunk(chunkX, chunkZ, cpp14::make_unique<cSpawnPrepareCallback>(*this));
m_NextIdx += 1;
}