Added the new core as a subtree.
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function HandleSaveAllCommand( Split, Player )
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cRoot:Get():SaveAllChunks();
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Player:SendMessage(cChatColor.Green .. "All the worlds are saved")
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return true;
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end
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function HandleStopCommand( Split, Player )
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Server = cRoot:Get():GetServer()
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Server:SendMessage( cChatColor.Green .. "Stopping the server..." )
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cRoot:Get():QueueExecuteConsoleCommand("stop")
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return true
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end
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function HandleReloadCommand( Split, Player )
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Server = cRoot:Get():GetServer()
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Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
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cRoot:Get():GetPluginManager():ReloadPlugins()
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return true
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end
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