Added the new core as a subtree.
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16
Core/onchunkgenerating.lua
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16
Core/onchunkgenerating.lua
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function OnChunkGenerating(World, ChunkX, ChunkZ, ChunkDesc)
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if (LimitWorld == true) then
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if not LimitWorldsCuboid[World:GetName()]:IsInside( Vector3i(ChunkX, 128, ChunkZ) ) then
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FillBlocks(ChunkDesc)
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end
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end
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end
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function FillBlocks(ChunkDesc)
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ChunkDesc:FillBlocks(0,0)
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ChunkDesc:SetUseDefaultBiomes(false)
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ChunkDesc:SetUseDefaultHeight(false)
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ChunkDesc:SetUseDefaultComposition(false)
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ChunkDesc:SetUseDefaultStructures(false)
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ChunkDesc:SetUseDefaultFinish(false)
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end
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