Converted cPickupEntity to std::chrono
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@@ -86,7 +86,7 @@ protected:
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cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
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: cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2)
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, m_Timer(0.f)
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, m_Timer(0)
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, m_Item(a_Item)
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, m_bCollected(false)
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, m_bIsPlayerCreated(IsPlayerCreated)
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@@ -115,7 +115,7 @@ void cPickup::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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super::Tick(a_Dt, a_Chunk);
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BroadcastMovementUpdate(); // Notify clients of position
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m_Timer += a_Dt.count();
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m_Timer += a_Dt;
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if (!m_bCollected)
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{
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@@ -141,9 +141,9 @@ void cPickup::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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)
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{
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m_bCollected = true;
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m_Timer = 0; // We have to reset the timer.
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m_Timer += a_Dt.count(); // In case we have to destroy the pickup in the same tick.
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if (m_Timer > 500.f)
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m_Timer = std::chrono::milliseconds(0); // We have to reset the timer.
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m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick.
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if (m_Timer > std::chrono::milliseconds(500))
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{
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Destroy(true);
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return;
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@@ -167,14 +167,14 @@ void cPickup::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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}
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else
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{
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if (m_Timer > 500.f) // 0.5 second
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if (m_Timer > std::chrono::milliseconds(500)) // 0.5 second
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{
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Destroy(true);
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return;
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}
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}
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if (m_Timer > 1000 * 60 * 5) // 5 minutes
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if (m_Timer > std::chrono::minutes(5)) // 5 minutes
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{
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Destroy(true);
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return;
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@@ -200,7 +200,7 @@ bool cPickup::CollectedBy(cPlayer & a_Dest)
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}
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// Two seconds if player created the pickup (vomiting), half a second if anything else
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if (m_Timer < (m_bIsPlayerCreated ? 2000.f : 500.f))
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if (m_Timer < (m_bIsPlayerCreated ? std::chrono::seconds(2) : std::chrono::milliseconds(500)))
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{
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// LOG("Pickup %d cannot be collected by \"%s\", because it is not old enough.", m_UniqueID, a_Dest->GetName().c_str());
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return false; // Not old enough
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@@ -234,7 +234,7 @@ bool cPickup::CollectedBy(cPlayer & a_Dest)
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// All of the pickup has been collected, schedule the pickup for destroying
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m_bCollected = true;
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}
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m_Timer = 0;
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m_Timer = std::chrono::milliseconds(0);
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return true;
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}
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