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ENUMified shrapnel level

This commit is contained in:
Tiger Wang
2014-03-19 23:06:39 +00:00
parent b8fe024f9d
commit 0524d70774
4 changed files with 17 additions and 15 deletions

View File

@@ -577,15 +577,15 @@ void cWorld::Start(void)
m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true);
m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
m_TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", 2);
m_TNTShrapnelLevel = (eShrapnelLevel)IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", 2);
m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true);
m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
m_GameMode = (eGameMode)IniFile.GetValueSetI("General", "Gamemode", m_GameMode);
if (m_TNTShrapnelLevel > 2)
m_TNTShrapnelLevel = 2;
if (m_TNTShrapnelLevel > slAll)
m_TNTShrapnelLevel = slAll;
// Load allowed mobs:
const char * DefaultMonsters = "";