ENUMified shrapnel level
This commit is contained in:
@@ -1834,13 +1834,13 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
|
||||
Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc.
|
||||
m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z);
|
||||
}
|
||||
else if ((m_World->GetTNTShrapnelLevel() > 0) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around
|
||||
else if ((m_World->GetTNTShrapnelLevel() > slNone) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around
|
||||
{
|
||||
if (!cBlockInfo::FullyOccupiesVoxel(Block))
|
||||
{
|
||||
break;
|
||||
}
|
||||
else if ((m_World->GetTNTShrapnelLevel() == 1) && ((Block != E_BLOCK_SAND) && (Block != E_BLOCK_GRAVEL)))
|
||||
else if ((m_World->GetTNTShrapnelLevel() == slGravityAffectedOnly) && ((Block != E_BLOCK_SAND) && (Block != E_BLOCK_GRAVEL)))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user