@@ -99,22 +99,42 @@ public:
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virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
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{
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// Note that a_PoweringData here contains the maximum *side* power level, as specified by GetValidSourcePositions
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// LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
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auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData();
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auto DelayInfo = Data->GetMechanismDelayInfo(a_Position);
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if (GetPowerLevel(a_Position, a_BlockType, a_Meta) > 0)
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// Delay is used here to prevent an infinite loop (#3168)
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if (DelayInfo == nullptr)
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{
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m_World.SetBlockMeta(a_Position, a_Meta | 0x8);
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auto Power = GetFrontPowerLevel(a_Position, a_BlockType, a_Meta, a_PoweringData.PowerLevel);
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auto PreviousFrontPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, Power));
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bool ShouldBeOn = (GetPowerLevel(a_Position, a_BlockType, a_Meta) > 0); // Provide visual indication by examining *rear* power level
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bool ShouldUpdate = (Power != PreviousFrontPower.PowerLevel); // "Business logic" (:P) - determine by examining *side* power levels
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if (ShouldUpdate || (ShouldBeOn != cBlockComparatorHandler::IsOn(a_Meta)))
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{
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Data->m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeOn);
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}
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}
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else
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{
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m_World.SetBlockMeta(a_Position, a_Meta & 0x7);
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}
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int DelayTicks;
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bool ShouldPowerOn;
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std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo;
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auto Power = GetFrontPowerLevel(a_Position, a_BlockType, a_Meta, a_PoweringData.PowerLevel);
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auto PreviousFrontPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, Power));
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if (Power != PreviousFrontPower.PowerLevel)
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{
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return GetAdjustedRelatives(a_Position, GetRelativeLaterals());
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if (DelayTicks == 0)
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{
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m_World.SetBlockMeta(a_Position, ShouldPowerOn ? (a_Meta | 0x8) : (a_Meta & 0x7));
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Data->m_MechanismDelays.erase(a_Position);
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// Assume that an update (to front power) is needed.
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// Note: potential inconsistencies will arise as power data is updated before-delay due to limitations of the power data caching functionality (only stores one bool)
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// This means that other mechanisms like wires may get our new power data before our delay has finished
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// This also means that we have to manually update ourselves to be aware of any changes that happened in the previous redstone tick
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return StaticAppend(GetAdjustedRelatives(a_Position, GetRelativeLaterals()), { a_Position });
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}
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}
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return {};
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