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Fixed clamping issues

This commit is contained in:
archshift
2014-07-19 01:40:29 -07:00
parent c7b7938c04
commit 041bfd5860
6 changed files with 6 additions and 33 deletions

View File

@@ -1951,10 +1951,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
double FinalDamage = (((1 / AbsoluteEntityPos.x) + (1 / AbsoluteEntityPos.y) + (1 / AbsoluteEntityPos.z)) * 2) * m_ExplosionSize;
// Clip damage values
if (FinalDamage > a_Entity->GetMaxHealth())
FinalDamage = a_Entity->GetMaxHealth();
else if (FinalDamage < 0)
FinalDamage = 0;
FinalDamage = Clamp(FinalDamage, 0.0, (double)a_Entity->GetMaxHealth());
if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible
{