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Disabeling current mob spawning and tick

This commit is contained in:
mgueydan
2013-09-08 01:43:55 +02:00
parent caa54af546
commit 04151677d5
3 changed files with 13 additions and 8 deletions

View File

@@ -622,7 +622,7 @@ void cWorld::Tick(float a_Dt)
UnloadUnusedChunks();
}
TickSpawnMobs(a_Dt);
TickMobs(a_Dt);
std::vector<int> m_RSList_copy(m_RSList);
@@ -707,13 +707,13 @@ void cWorld::TickWeather(float a_Dt)
void cWorld::TickSpawnMobs(float a_Dt)
void cWorld::TickMobs(float a_Dt)
{
if (!m_bAnimals || (m_WorldAge - m_LastSpawnMonster <= m_SpawnMonsterRate))
if (!m_bAnimals)
{
return;
}
/*
cMobCensus MobCensus;
m_ChunkMap->CollectMobCensus(MobCensus);
MobCensus.logd();
@@ -810,6 +810,7 @@ void cWorld::TickSpawnMobs(float a_Dt)
// A proper mob type was selected, now spawn the mob:
SpawnMob(SpawnPos.x, SpawnPos.y, SpawnPos.z, (cMonster::eType)MobType);
}
*/
}