Disabeling current mob spawning and tick
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@@ -622,7 +622,7 @@ void cWorld::Tick(float a_Dt)
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UnloadUnusedChunks();
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}
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TickSpawnMobs(a_Dt);
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TickMobs(a_Dt);
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std::vector<int> m_RSList_copy(m_RSList);
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@@ -707,13 +707,13 @@ void cWorld::TickWeather(float a_Dt)
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void cWorld::TickSpawnMobs(float a_Dt)
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void cWorld::TickMobs(float a_Dt)
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{
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if (!m_bAnimals || (m_WorldAge - m_LastSpawnMonster <= m_SpawnMonsterRate))
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if (!m_bAnimals)
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{
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return;
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}
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/*
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cMobCensus MobCensus;
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m_ChunkMap->CollectMobCensus(MobCensus);
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MobCensus.logd();
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@@ -810,6 +810,7 @@ void cWorld::TickSpawnMobs(float a_Dt)
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// A proper mob type was selected, now spawn the mob:
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SpawnMob(SpawnPos.x, SpawnPos.y, SpawnPos.z, (cMonster::eType)MobType);
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}
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*/
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}
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