Updated core plugin.
Added limited world. Configurable through webadmin. Added a Manage server page in webadmin where you can reload/restart/stop the server. You can add players to groups with the webadmin. without the player have to relog first You can change someone's group in-game with a command, without the player have to relog first Hardcore mode Improved death messages git-svn-id: http://mc-server.googlecode.com/svn/trunk@1306 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -17,6 +17,7 @@ function InitConsoleCommands()
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PluginMgr:BindConsoleCommand("save-all", HandleConsoleSaveAll, "Saves all chunks");
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PluginMgr:BindConsoleCommand("say", HandleConsoleSay, "Sends a chat message to all players");
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PluginMgr:BindConsoleCommand("unload", HandleConsoleUnload, "Unloads all unused chunks");
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PluginMgr:BindConsoleCommand("rank", HandleConsoleRank, " [Player] [Rank] - to add someone to a group");
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end
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@@ -166,8 +167,39 @@ function HandleConsoleUnload(Split)
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return true;
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end
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function HandleConsoleRank(Split)
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if Split[2] == nil or Split[3] == nil then
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LOG("Usage: /rank [Player] [Group]")
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return true
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end
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local GroupsIni = cIniFile("groups.ini")
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if( GroupsIni:ReadFile() == false ) then
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LOG("Could not read groups.ini!")
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end
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if GroupsIni:FindKey(Split[3]) == -1 then
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LOG("Group does not exist")
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return true
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end
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local UsersIni = cIniFile("users.ini")
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if( UsersIni:ReadFile() == false ) then
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LOG("Could not read users.ini!")
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end
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UsersIni:DeleteKey(Split[2])
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UsersIni:GetValueSet(Split[2], "Groups", Split[3])
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UsersIni:WriteFile()
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local loopPlayers = function( Player )
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if Player:GetName() == Split[2] then
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Player:SendMessage( cChatColor.Green .. "You were moved to group " .. Split[3] )
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Player:LoadPermissionsFromDisk()
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end
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end
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local loopWorlds = function ( World )
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World:ForEachPlayer( loopPlayers )
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end
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cRoot:Get():ForEachWorld( loopWorlds )
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LOG("Player " .. Split[2] .. " Was moved to " .. Split[3])
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return true
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end
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function HandleConsole(Split)
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