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Added hopper entity, it can suck items out of chests, dispensers, droppers and other hopppers above it.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1587 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-06-13 07:36:43 +00:00
parent 732190e9f9
commit 03c6bb9f85
14 changed files with 630 additions and 81 deletions

View File

@@ -11,6 +11,7 @@
#include "../Inventory.h"
#include "../Items/ItemHandler.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/HopperEntity.h"
@@ -607,6 +608,40 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
void cWindow::BroadcastSlot(cSlotArea * a_Area, int a_LocalSlotNum)
{
// Translate local slot num into global slot num:
int SlotNum = 0;
bool HasFound = false;
for (cSlotAreas::const_iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
{
if (a_Area == *itr)
{
SlotNum += a_LocalSlotNum;
HasFound = true;
break;
}
SlotNum += (*itr)->GetNumSlots();
} // for itr - m_SlotAreas[]
if (!HasFound)
{
LOGWARNING("%s: Invalid slot area parameter", __FUNCTION__);
ASSERT(!"Invalid slot area");
return;
}
// Broadcast the update packet:
cCSLock Lock(m_CS);
for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
{
(*itr)->GetClientHandle()->SendInventorySlot(m_WindowID, SlotNum, *a_Area->GetSlot(a_LocalSlotNum, **itr));
} // for itr - m_OpenedBy[]
}
void cWindow::SendWholeWindow(cClientHandle & a_Client)
{
a_Client.SendWholeInventory(*this);
@@ -741,6 +776,7 @@ cChestWindow::~cChestWindow()
cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
cWindow(cWindow::DropSpenser, "MCS-DropSpenser")
{
m_ShouldDistributeToHotbarFirst = false;
m_SlotAreas.push_back(new cSlotAreaDropSpenser(a_DropSpenser, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
@@ -750,12 +786,29 @@ cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ,
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cHopperWindow:
cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) :
super(cWindow::Hopper, "MCS-Hopper")
{
m_ShouldDistributeToHotbarFirst = false;
m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFurnaceWindow:
cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) :
cWindow(cWindow::Furnace, "MCS-Furnace")
{
m_ShouldDistributeToHotbarFirst = false;
m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));