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Added hopper entity, it can suck items out of chests, dispensers, droppers and other hopppers above it.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1587 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-06-13 07:36:43 +00:00
parent 732190e9f9
commit 03c6bb9f85
14 changed files with 630 additions and 81 deletions

View File

@@ -16,6 +16,7 @@
#include "BlockEntities/DispenserEntity.h"
#include "BlockEntities/DropperEntity.h"
#include "BlockEntities/FurnaceEntity.h"
#include "BlockEntities/HopperEntity.h"
#include "BlockEntities/JukeboxEntity.h"
#include "BlockEntities/NoteEntity.h"
#include "BlockEntities/SignEntity.h"
@@ -1222,7 +1223,7 @@ void cChunk::CreateBlockEntities(void)
{
if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
{
m_BlockEntities.push_back( new cChestEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
m_BlockEntities.push_back(new cChestEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
}
break;
}
@@ -1231,7 +1232,7 @@ void cChunk::CreateBlockEntities(void)
{
if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
{
m_BlockEntities.push_back( new cDispenserEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
m_BlockEntities.push_back(new cDispenserEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
}
break;
}
@@ -1249,17 +1250,25 @@ void cChunk::CreateBlockEntities(void)
{
if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
{
m_BlockEntities.push_back( new cFurnaceEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
m_BlockEntities.push_back(new cFurnaceEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
}
break;
}
case E_BLOCK_HOPPER:
{
if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
{
m_BlockEntities.push_back(new cHopperEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
}
}
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN:
{
if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
{
m_BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
m_BlockEntities.push_back( new cSignEntity(BlockType, x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
}
break;
}
@@ -1268,7 +1277,7 @@ void cChunk::CreateBlockEntities(void)
{
if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
{
m_BlockEntities.push_back(new cNoteEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
m_BlockEntities.push_back(new cNoteEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
}
break;
}
@@ -1277,7 +1286,7 @@ void cChunk::CreateBlockEntities(void)
{
if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
{
m_BlockEntities.push_back(new cJukeboxEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
m_BlockEntities.push_back(new cJukeboxEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
}
break;
}
@@ -1434,28 +1443,33 @@ void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType
{
case E_BLOCK_CHEST:
{
AddBlockEntity( new cChestEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
AddBlockEntity(new cChestEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World));
break;
}
case E_BLOCK_DISPENSER:
{
AddBlockEntity( new cDispenserEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
AddBlockEntity(new cDispenserEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World));
break;
}
case E_BLOCK_DROPPER:
{
AddBlockEntity( new cDropperEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
AddBlockEntity(new cDropperEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World));
break;
}
case E_BLOCK_FURNACE:
{
AddBlockEntity( new cFurnaceEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
AddBlockEntity(new cFurnaceEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World));
break;
}
case E_BLOCK_HOPPER:
{
AddBlockEntity(new cHopperEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World));
break;
}
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN:
{
AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
AddBlockEntity(new cSignEntity(a_BlockType, WorldPos.x, WorldPos.y, WorldPos.z, m_World));
break;
}
case E_BLOCK_NOTE_BLOCK: