Added hopper entity, it can suck items out of chests, dispensers, droppers and other hopppers above it.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1587 0a769ca7-a7f5-676a-18bf-c427514a06d6
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81
source/BlockEntities/HopperEntity.h
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81
source/BlockEntities/HopperEntity.h
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// HopperEntity.h
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// Declares the cHopperEntity representing a hopper block entity
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#pragma once
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#include "BlockEntityWithItems.h"
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#include "../UI/WindowOwner.h"
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class cHopperEntity : // tolua_export
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public cBlockEntityWindowOwner,
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// tolua_begin
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public cBlockEntityWithItems
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{
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typedef cBlockEntityWithItems super;
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public:
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enum {
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ContentsHeight = 1,
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ContentsWidth = 5,
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TICKS_PER_TRANSFER = 8, ///< How many ticks at minimum between two item transfers to or from the hopper
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} ;
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/// Constructor used while generating a chunk; sets m_World to NULL
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cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
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// tolua_end
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/// Constructor used for normal operation
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cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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static const char * GetClassStatic(void) { return "cHopperEntity"; }
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protected:
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Int64 m_LastMoveItemsInTick;
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Int64 m_LastMoveItemsOutTick;
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// cBlockEntity overrides:
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virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void SaveToJson(Json::Value & a_Value) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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/// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
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void OpenNewWindow(void);
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/// Moves items from the container above it into this hopper. Returns true if the contents have changed.
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bool MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick);
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/// Moves pickups from above this hopper into it. Returns true if the contents have changed.
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bool MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick);
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/// Moves items out from this hopper into the destination. Returns true if the contents have changed.
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bool MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick);
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/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
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bool MoveItemsFromChest(cChunk & a_Chunk);
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/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
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bool MoveItemsFromFurnace(cChunk & a_Chunk);
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/// Moves items from the specified ItemGrid into this hopper. Returns true if contents have changed.
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bool MoveItemsFromGrid(cItemGrid & a_Grid);
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/// Moves one of the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
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bool MoveItemsFromSlot(const cItem & a_ItemStack, bool a_AllowNewStacks);
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} ;
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