Fixed PlayerAbilities and creative
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@@ -264,9 +264,6 @@ void cClientHandle::Authenticate(void)
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// Send experience
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m_Player->SendExperience();
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// Send gamemode (1.6.1 movementSpeed):
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SendGameMode(m_Player->GetGameMode());
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m_Player->Initialize(World);
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m_State = csAuthenticated;
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@@ -489,6 +486,9 @@ void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_Hel
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void cClientHandle::HandlePlayerAbilities(bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed)
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{
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UNUSED(FlyingSpeed); // Ignore the client values for these
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UNUSED(WalkingSpeed);
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m_Player->SetCanFly(a_CanFly);
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m_Player->SetFlying(a_IsFlying);
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}
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