merge master
This commit is contained in:
@@ -1,92 +1,141 @@
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#ifdef TEST_GLOBALS
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#include "TestGlobals.h"
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#else
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// ChunkData.cpp
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// Implements the cChunkData class that represents the block's type, meta, blocklight and skylight storage for a chunk
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#include "Globals.h"
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#endif
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#include "ChunkData.h"
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/** Returns true if all a_Array's elements between [0] and [a_NumElements - 1] are equal to a_Value. */
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template <typename T> inline bool IsAllValue(const T * a_Array, size_t a_NumElements, T a_Value)
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{
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for (size_t i = 0; i < a_NumElements; i++)
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{
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if (a_Array[i] != a_Value)
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{
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return false;
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}
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}
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return true;
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}
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cChunkData::cChunkData(cAllocationPool<cChunkData::sChunkSection, 1600>& a_Pool) :
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#if __cplusplus < 201103L
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// auto_ptr style interface for memory management
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IsOwner(true),
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m_IsOwner(true)
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#endif
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m_Pool(a_Pool)
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{
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memset(m_Sections, 0, sizeof(m_Sections));
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for (size_t i = 0; i < NumSections; i++)
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{
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m_Sections[i] = NULL;
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}
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}
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cChunkData::~cChunkData()
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{
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#if __cplusplus < 201103L
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// auto_ptr style interface for memory management
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if (!IsOwner)
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if (!m_IsOwner)
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{
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return;
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}
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#endif
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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for (size_t i = 0; i < NumSections; i++)
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{
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if (m_Sections[i] == NULL) Free(m_Sections[i]);;
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Free(m_Sections[i]);
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m_Sections[i] = NULL;
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}
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}
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#if __cplusplus < 201103L
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// auto_ptr style interface for memory management
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cChunkData::cChunkData(const cChunkData& other) :
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IsOwner(true),
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m_Pool(other.m_Pool)
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cChunkData::cChunkData(const cChunkData & a_Other) :
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m_IsOwner(true),
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m_Pool(other.m_Pool)
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{
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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// Move contents and ownership from a_Other to this, pointer-wise:
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for (size_t i = 0; i < NumSections; i++)
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{
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m_Sections[i] = other.m_Sections[i];
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m_Sections[i] = a_Other.m_Sections[i];
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}
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other.IsOwner = false;
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a_Other.m_IsOwner = false;
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}
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cChunkData& cChunkData::operator=(const cChunkData& other)
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cChunkData & cChunkData::operator =(const cChunkData & a_Other)
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{
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if (&other != this)
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// If assigning to self, no-op
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if (&a_Other == this)
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{
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if (IsOwner)
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{
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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{
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if (m_Sections[i]) Free(m_Sections[i]);;
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}
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}
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IsOwner = true;
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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{
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m_Sections[i] = other.m_Sections[i];
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}
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other.IsOwner = false;
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ASSERT(&m_Pool == &other.m_Pool);
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return *this;
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}
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// Free any currently held contents:
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if (m_IsOwner)
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{
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for (size_t i = 0; i < NumSections; i++)
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{
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Free(m_Sections[i]);
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m_Sections[i] = NULL;
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}
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}
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// Move contents and ownership from a_Other to this, pointer-wise:
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m_IsOwner = true;
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for (size_t i = 0; i < NumSections; i++)
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{
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m_Sections[i] = a_Other.m_Sections[i];
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}
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a_Other.m_IsOwner = false;
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ASSERT(&m_Pool == &other.m_Pool);
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return *this;
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}
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#else
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// unique_ptr style interface for memory management
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cChunkData::cChunkData(cChunkData&& other) :
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cChunkData::cChunkData(cChunkData && other) :
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m_Pool(other.m_Pool)
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{
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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for (size_t i = 0; i < NumSections; i++)
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{
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m_Sections[i] = other.m_Sections[i];
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other.m_Sections[i] = NULL;
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}
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}
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cChunkData& cChunkData::operator=(cChunkData&& other)
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cChunkData & cChunkData::operator =(cChunkData && other)
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{
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if (&other != this)
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{
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ASSERT(&m_Pool == &other.m_Pool);
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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for (size_t i = 0; i < NumSections; i++)
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{
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Free(m_Sections[i]);;
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Free(m_Sections[i]);
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m_Sections[i] = other.m_Sections[i];
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other.m_Sections[i] = NULL;
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}
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@@ -95,15 +144,19 @@ cChunkData::~cChunkData()
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}
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#endif
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BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const
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{
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ASSERT((a_X >= 0) && (a_X < cChunkDef::Width));
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ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height));
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ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width));
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int Section = a_Y / CHUNK_SECTION_HEIGHT;
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int Section = a_Y / SectionHeight;
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if (m_Sections[Section] != NULL)
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{
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int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * CHUNK_SECTION_HEIGHT), a_Z);
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int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * SectionHeight), a_Z);
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return m_Sections[Section]->m_BlockTypes[Index];
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}
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else
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@@ -112,6 +165,10 @@ BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const
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}
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}
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void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block)
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{
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if (
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@@ -124,7 +181,7 @@ void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block)
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return;
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}
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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int Section = a_RelY / SectionHeight;
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if (m_Sections[Section] == NULL)
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{
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if (a_Block == 0x00)
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@@ -139,10 +196,14 @@ void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block)
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}
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ZeroSection(m_Sections[Section]);
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}
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
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m_Sections[Section]->m_BlockTypes[Index] = a_Block;
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}
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NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
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{
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if (
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@@ -150,11 +211,11 @@ NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
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(a_RelY < cChunkDef::Height) && (a_RelY > -1) &&
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(a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
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{
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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int Section = a_RelY / SectionHeight;
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if (m_Sections[Section] != NULL)
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{
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
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return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
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return (m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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}
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else
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{
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@@ -165,6 +226,10 @@ NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
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return 0;
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}
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bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble)
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{
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if (
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@@ -177,7 +242,7 @@ bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble
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return false;
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}
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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int Section = a_RelY / SectionHeight;
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if (m_Sections[Section] == NULL)
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{
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if ((a_Nibble & 0xf) == 0x00)
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@@ -192,23 +257,31 @@ bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble
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}
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ZeroSection(m_Sections[Section]);
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}
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
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NIBBLETYPE oldval = m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4) & 0xf;
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m_Sections[Section]->m_BlockMeta[Index / 2] = static_cast<NIBBLETYPE>(
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(m_Sections[Section]->m_BlockMeta[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
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NIBBLETYPE oldval = m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0xf;
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m_Sections[Section]->m_BlockMetas[Index / 2] = static_cast<NIBBLETYPE>(
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(m_Sections[Section]->m_BlockMetas[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
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((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
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);
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return oldval == a_Nibble;
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return oldval != a_Nibble;
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}
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NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const
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{
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if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
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if (
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(a_RelX < cChunkDef::Width) && (a_RelX > -1) &&
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(a_RelY < cChunkDef::Height) && (a_RelY > -1) &&
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(a_RelZ < cChunkDef::Width) && (a_RelZ > -1)
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)
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{
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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int Section = a_RelY / SectionHeight;
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if (m_Sections[Section] != NULL)
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{
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
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return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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}
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else
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@@ -220,15 +293,19 @@ NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const
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return 0;
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}
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NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const
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{
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if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
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{
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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int Section = a_RelY / SectionHeight;
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if (m_Sections[Section] != NULL)
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{
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
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return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
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return (m_Sections[Section]->m_BlockSkyLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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}
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else
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{
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@@ -239,10 +316,14 @@ NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const
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return 0;
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}
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cChunkData cChunkData::Copy() const
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cChunkData cChunkData::Copy(void) const
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{
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cChunkData copy(m_Pool);
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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for (size_t i = 0; i < NumSections; i++)
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{
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if (m_Sections[i] != NULL)
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{
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@@ -257,34 +338,30 @@ cChunkData cChunkData::Copy() const
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void cChunkData::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length) const
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void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) const
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{
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for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
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size_t ToSkip = a_Idx;
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for (size_t i = 0; i < NumSections; i++)
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{
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const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16;
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if (a_Idx > 0)
|
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size_t StartPos = 0;
|
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if (ToSkip > 0)
|
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{
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a_Idx = std::max(a_Idx - length, (size_t) 0);
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StartPos = std::min(ToSkip, +SectionBlockCount);
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ToSkip -= StartPos;
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}
|
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if (a_Idx == 0)
|
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if (StartPos < SectionBlockCount)
|
||||
{
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||||
size_t tocopy = std::min(segment_length, length);
|
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length -= tocopy;
|
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size_t ToCopy = std::min(+SectionBlockCount - StartPos, a_Length);
|
||||
a_Length -= ToCopy;
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(
|
||||
&a_dest[i * segment_length],
|
||||
&m_Sections[i]->m_BlockTypes,
|
||||
sizeof(BLOCKTYPE) * tocopy
|
||||
);
|
||||
BLOCKTYPE * blockbuffer = m_Sections[i]->m_BlockTypes;
|
||||
memcpy(&a_Dest[(i * SectionBlockCount) + StartPos - a_Idx], blockbuffer + StartPos, sizeof(BLOCKTYPE) * ToCopy);
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(
|
||||
&a_dest[i * segment_length],
|
||||
0,
|
||||
sizeof(BLOCKTYPE) * tocopy
|
||||
);
|
||||
memset(&a_Dest[(i * SectionBlockCount) - a_Idx], 0, sizeof(BLOCKTYPE) * ToCopy);
|
||||
}
|
||||
}
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||||
}
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||||
@@ -294,26 +371,17 @@ void cChunkData::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length)
|
||||
|
||||
|
||||
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void cChunkData::CopyMeta(NIBBLETYPE * a_dest) const
|
||||
void cChunkData::CopyMetas(NIBBLETYPE * a_Dest) const
|
||||
{
|
||||
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(
|
||||
&a_dest[i * segment_length],
|
||||
&m_Sections[i]->m_BlockMeta,
|
||||
sizeof(NIBBLETYPE) * segment_length
|
||||
);
|
||||
memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockMetas, sizeof(m_Sections[i]->m_BlockMetas));
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(
|
||||
&a_dest[i * segment_length],
|
||||
0,
|
||||
sizeof(BLOCKTYPE) * segment_length
|
||||
);
|
||||
memset(&a_Dest[i * SectionBlockCount / 2], 0, sizeof(m_Sections[i]->m_BlockMetas));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -322,26 +390,17 @@ void cChunkData::CopyMeta(NIBBLETYPE * a_dest) const
|
||||
|
||||
|
||||
|
||||
void cChunkData::CopyBlockLight(NIBBLETYPE * a_dest) const
|
||||
void cChunkData::CopyBlockLight(NIBBLETYPE * a_Dest) const
|
||||
{
|
||||
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(
|
||||
&a_dest[i * segment_length],
|
||||
&m_Sections[i]->m_BlockLight,
|
||||
sizeof(NIBBLETYPE) * segment_length
|
||||
);
|
||||
memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockLight, sizeof(m_Sections[i]->m_BlockLight));
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(
|
||||
&a_dest[i * segment_length],
|
||||
0,
|
||||
sizeof(BLOCKTYPE) * segment_length
|
||||
);
|
||||
memset(&a_Dest[i * SectionBlockCount / 2], 0, sizeof(m_Sections[i]->m_BlockLight));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -350,26 +409,17 @@ void cChunkData::CopyBlockLight(NIBBLETYPE * a_dest) const
|
||||
|
||||
|
||||
|
||||
void cChunkData::CopySkyLight(NIBBLETYPE * a_dest) const
|
||||
void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const
|
||||
{
|
||||
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(
|
||||
&a_dest[i * segment_length],
|
||||
&m_Sections[i]->m_BlockSkyLight,
|
||||
sizeof(NIBBLETYPE) * segment_length
|
||||
);
|
||||
memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockSkyLight, sizeof(m_Sections[i]->m_BlockSkyLight));
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(
|
||||
&a_dest[i * segment_length],
|
||||
0xFF,
|
||||
sizeof(BLOCKTYPE) * segment_length
|
||||
);
|
||||
memset(&a_Dest[i * SectionBlockCount / 2], 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -378,255 +428,166 @@ void cChunkData::CopySkyLight(NIBBLETYPE * a_dest) const
|
||||
|
||||
|
||||
|
||||
void cChunkData::SetBlocks(const BLOCKTYPE * a_src)
|
||||
void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src)
|
||||
{
|
||||
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
|
||||
ASSERT(a_Src != NULL);
|
||||
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16;
|
||||
// If the section is already allocated, copy the data into it:
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(
|
||||
&m_Sections[i]->m_BlockTypes,
|
||||
&a_src[i * segment_length],
|
||||
sizeof(BLOCKTYPE) * segment_length
|
||||
);
|
||||
memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes));
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
// The section doesn't exist, find out if it is needed:
|
||||
if (IsAllValue(a_Src + i * SectionBlockCount, SectionBlockCount, (const BLOCKTYPE)0))
|
||||
{
|
||||
// j counts how many of leading zeros the buffer has
|
||||
// if j == segment_length then the buffer is all zeros so there is no point
|
||||
// creating the buffer.
|
||||
size_t j = 0;
|
||||
// do nothing whilst 0
|
||||
for (; j < segment_length && a_src[i * segment_length + j] == 0; j++);
|
||||
if (j != segment_length)
|
||||
{
|
||||
m_Sections[i] = Allocate();
|
||||
memcpy(
|
||||
&m_Sections[i]->m_BlockTypes,
|
||||
&a_src[i * segment_length],
|
||||
sizeof(BLOCKTYPE) * segment_length
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockMeta,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockMeta)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockLight,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockLight)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockSkyLight,
|
||||
0xFF,
|
||||
sizeof(m_Sections[i]->m_BlockSkyLight)
|
||||
);
|
||||
}
|
||||
// No need for the section, the data is all-air
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate the section and copy the data into it:
|
||||
m_Sections[i] = Allocate();
|
||||
memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes));
|
||||
memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas));
|
||||
memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
|
||||
memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
|
||||
} // for i - m_Sections[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::SetMeta(const NIBBLETYPE * a_src)
|
||||
void cChunkData::SetMetas(const NIBBLETYPE * a_Src)
|
||||
{
|
||||
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
|
||||
ASSERT(a_Src != NULL);
|
||||
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
// If the section is already allocated, copy the data into it:
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(
|
||||
&m_Sections[i]->m_BlockMeta,
|
||||
&a_src[i * segment_length],
|
||||
sizeof(NIBBLETYPE) * segment_length
|
||||
);
|
||||
memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas));
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
// The section doesn't exist, find out if it is needed:
|
||||
if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0))
|
||||
{
|
||||
size_t j = 0;
|
||||
// do nothing whilst 0
|
||||
for (; j < segment_length && a_src[i * segment_length + j] == 0; j++);
|
||||
if (j != segment_length)
|
||||
{
|
||||
m_Sections[i] = Allocate();
|
||||
memcpy(
|
||||
&m_Sections[i]->m_BlockMeta,
|
||||
&a_src[i * segment_length],
|
||||
sizeof(BLOCKTYPE) * segment_length
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockTypes,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockTypes)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockLight,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockLight)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockSkyLight,
|
||||
0xFF,
|
||||
sizeof(m_Sections[i]->m_BlockSkyLight)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
Free(m_Sections[i]);
|
||||
m_Sections[i] = 0;
|
||||
}
|
||||
// No need for the section, the data is all zeroes
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate the section and copy the data into it:
|
||||
m_Sections[i] = Allocate();
|
||||
memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas));
|
||||
memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
|
||||
memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
|
||||
memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
|
||||
} // for i - m_Sections[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::SetBlockLight(const NIBBLETYPE * a_src)
|
||||
|
||||
void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src)
|
||||
{
|
||||
if (!a_src) return;
|
||||
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
|
||||
if (a_Src == NULL)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(
|
||||
&m_Sections[i]->m_BlockLight,
|
||||
&a_src[i * segment_length],
|
||||
sizeof(NIBBLETYPE) * segment_length
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
size_t j = 0;
|
||||
// do nothing whilst 0
|
||||
for (; j < segment_length && a_src[i * segment_length + j] == 0; j++);
|
||||
if (j != segment_length)
|
||||
{
|
||||
m_Sections[i] = Allocate();
|
||||
memcpy(
|
||||
&m_Sections[i]->m_BlockLight,
|
||||
&a_src[i * segment_length],
|
||||
sizeof(BLOCKTYPE) * segment_length
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockTypes,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockTypes)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockMeta,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockMeta)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockSkyLight,
|
||||
0xFF,
|
||||
sizeof(m_Sections[i]->m_BlockSkyLight)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
Free(m_Sections[i]);
|
||||
m_Sections[i] = 0;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::SetSkyLight (const NIBBLETYPE * a_src)
|
||||
{
|
||||
if (!a_src) return;
|
||||
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
|
||||
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
// If the section is already allocated, copy the data into it:
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(
|
||||
&m_Sections[i]->m_BlockSkyLight,
|
||||
&a_src[i * segment_length],
|
||||
sizeof(NIBBLETYPE) * segment_length
|
||||
);
|
||||
memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight));
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
// The section doesn't exist, find out if it is needed:
|
||||
if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0))
|
||||
{
|
||||
size_t j = 0;
|
||||
// do nothing whilst 0
|
||||
for (; j < segment_length && a_src[i * segment_length + j] == 0xFF; j++);
|
||||
if (j != segment_length)
|
||||
{
|
||||
m_Sections[i] = Allocate();
|
||||
memcpy(
|
||||
&m_Sections[i]->m_BlockSkyLight,
|
||||
&a_src[i * segment_length],
|
||||
sizeof(BLOCKTYPE) * segment_length
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockTypes,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockTypes)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockMeta,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockMeta)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockLight,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockLight)
|
||||
);
|
||||
}
|
||||
// No need for the section, the data is all zeroes
|
||||
continue;
|
||||
}
|
||||
|
||||
// Allocate the section and copy the data into it:
|
||||
m_Sections[i] = Allocate();
|
||||
memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight));
|
||||
memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
|
||||
memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas));
|
||||
memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
|
||||
} // for i - m_Sections[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src)
|
||||
{
|
||||
if (a_Src == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
{
|
||||
// If the section is already allocated, copy the data into it:
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockSkyLight));
|
||||
continue;
|
||||
}
|
||||
|
||||
// The section doesn't exist, find out if it is needed:
|
||||
if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0xff))
|
||||
{
|
||||
// No need for the section, the data is all zeroes
|
||||
continue;
|
||||
}
|
||||
|
||||
// Allocate the section and copy the data into it:
|
||||
m_Sections[i] = Allocate();
|
||||
memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockSkyLight));
|
||||
memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
|
||||
memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas));
|
||||
memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
|
||||
} // for i - m_Sections[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cChunkData::sChunkSection * cChunkData::Allocate() const
|
||||
cChunkData::sChunkSection * cChunkData::Allocate(void)
|
||||
{
|
||||
// TODO: use a allocation pool
|
||||
return m_Pool.Allocate();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void cChunkData::Free(cChunkData::sChunkSection * ptr) const
|
||||
|
||||
|
||||
void cChunkData::Free(cChunkData::sChunkSection * a_Section)
|
||||
{
|
||||
m_Pool.Free(ptr);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void cChunkData::ZeroSection(cChunkData::sChunkSection * ptr) const
|
||||
{
|
||||
memset(
|
||||
ptr->m_BlockTypes,
|
||||
0x00,
|
||||
sizeof(ptr->m_BlockTypes)
|
||||
);
|
||||
memset(
|
||||
ptr->m_BlockMeta,
|
||||
0x00,
|
||||
sizeof(ptr->m_BlockMeta)
|
||||
);
|
||||
memset(
|
||||
ptr->m_BlockLight,
|
||||
0x00,
|
||||
sizeof(ptr->m_BlockLight)
|
||||
);
|
||||
memset(
|
||||
ptr->m_BlockSkyLight,
|
||||
0xFF,
|
||||
sizeof(ptr->m_BlockSkyLight)
|
||||
);
|
||||
m_Pool.Free(a_Section);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::ZeroSection(cChunkData::sChunkSection * a_Section) const
|
||||
{
|
||||
memset(a_Section->m_BlockTypes, 0x00, sizeof(a_Section->m_BlockTypes));
|
||||
memset(a_Section->m_BlockMetas, 0x00, sizeof(a_Section->m_BlockMetas));
|
||||
memset(a_Section->m_BlockLight, 0x00, sizeof(a_Section->m_BlockLight));
|
||||
memset(a_Section->m_BlockSkyLight, 0xff, sizeof(a_Section->m_BlockSkyLight));
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user