1
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merge master

This commit is contained in:
Tycho
2014-06-14 17:19:28 +01:00
194 changed files with 25399 additions and 2293 deletions

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@@ -1,92 +1,141 @@
#ifdef TEST_GLOBALS
#include "TestGlobals.h"
#else
// ChunkData.cpp
// Implements the cChunkData class that represents the block's type, meta, blocklight and skylight storage for a chunk
#include "Globals.h"
#endif
#include "ChunkData.h"
/** Returns true if all a_Array's elements between [0] and [a_NumElements - 1] are equal to a_Value. */
template <typename T> inline bool IsAllValue(const T * a_Array, size_t a_NumElements, T a_Value)
{
for (size_t i = 0; i < a_NumElements; i++)
{
if (a_Array[i] != a_Value)
{
return false;
}
}
return true;
}
cChunkData::cChunkData(cAllocationPool<cChunkData::sChunkSection, 1600>& a_Pool) :
#if __cplusplus < 201103L
// auto_ptr style interface for memory management
IsOwner(true),
m_IsOwner(true)
#endif
m_Pool(a_Pool)
{
memset(m_Sections, 0, sizeof(m_Sections));
for (size_t i = 0; i < NumSections; i++)
{
m_Sections[i] = NULL;
}
}
cChunkData::~cChunkData()
{
#if __cplusplus < 201103L
// auto_ptr style interface for memory management
if (!IsOwner)
if (!m_IsOwner)
{
return;
}
#endif
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
for (size_t i = 0; i < NumSections; i++)
{
if (m_Sections[i] == NULL) Free(m_Sections[i]);;
Free(m_Sections[i]);
m_Sections[i] = NULL;
}
}
#if __cplusplus < 201103L
// auto_ptr style interface for memory management
cChunkData::cChunkData(const cChunkData& other) :
IsOwner(true),
m_Pool(other.m_Pool)
cChunkData::cChunkData(const cChunkData & a_Other) :
m_IsOwner(true),
m_Pool(other.m_Pool)
{
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
// Move contents and ownership from a_Other to this, pointer-wise:
for (size_t i = 0; i < NumSections; i++)
{
m_Sections[i] = other.m_Sections[i];
m_Sections[i] = a_Other.m_Sections[i];
}
other.IsOwner = false;
a_Other.m_IsOwner = false;
}
cChunkData& cChunkData::operator=(const cChunkData& other)
cChunkData & cChunkData::operator =(const cChunkData & a_Other)
{
if (&other != this)
// If assigning to self, no-op
if (&a_Other == this)
{
if (IsOwner)
{
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
{
if (m_Sections[i]) Free(m_Sections[i]);;
}
}
IsOwner = true;
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
{
m_Sections[i] = other.m_Sections[i];
}
other.IsOwner = false;
ASSERT(&m_Pool == &other.m_Pool);
return *this;
}
// Free any currently held contents:
if (m_IsOwner)
{
for (size_t i = 0; i < NumSections; i++)
{
Free(m_Sections[i]);
m_Sections[i] = NULL;
}
}
// Move contents and ownership from a_Other to this, pointer-wise:
m_IsOwner = true;
for (size_t i = 0; i < NumSections; i++)
{
m_Sections[i] = a_Other.m_Sections[i];
}
a_Other.m_IsOwner = false;
ASSERT(&m_Pool == &other.m_Pool);
return *this;
}
#else
// unique_ptr style interface for memory management
cChunkData::cChunkData(cChunkData&& other) :
cChunkData::cChunkData(cChunkData && other) :
m_Pool(other.m_Pool)
{
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
for (size_t i = 0; i < NumSections; i++)
{
m_Sections[i] = other.m_Sections[i];
other.m_Sections[i] = NULL;
}
}
cChunkData& cChunkData::operator=(cChunkData&& other)
cChunkData & cChunkData::operator =(cChunkData && other)
{
if (&other != this)
{
ASSERT(&m_Pool == &other.m_Pool);
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
for (size_t i = 0; i < NumSections; i++)
{
Free(m_Sections[i]);;
Free(m_Sections[i]);
m_Sections[i] = other.m_Sections[i];
other.m_Sections[i] = NULL;
}
@@ -95,15 +144,19 @@ cChunkData::~cChunkData()
}
#endif
BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const
{
ASSERT((a_X >= 0) && (a_X < cChunkDef::Width));
ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height));
ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width));
int Section = a_Y / CHUNK_SECTION_HEIGHT;
int Section = a_Y / SectionHeight;
if (m_Sections[Section] != NULL)
{
int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * CHUNK_SECTION_HEIGHT), a_Z);
int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * SectionHeight), a_Z);
return m_Sections[Section]->m_BlockTypes[Index];
}
else
@@ -112,6 +165,10 @@ BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const
}
}
void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block)
{
if (
@@ -124,7 +181,7 @@ void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block)
return;
}
int Section = a_RelY / CHUNK_SECTION_HEIGHT;
int Section = a_RelY / SectionHeight;
if (m_Sections[Section] == NULL)
{
if (a_Block == 0x00)
@@ -139,10 +196,14 @@ void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block)
}
ZeroSection(m_Sections[Section]);
}
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
m_Sections[Section]->m_BlockTypes[Index] = a_Block;
}
NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
{
if (
@@ -150,11 +211,11 @@ NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
(a_RelY < cChunkDef::Height) && (a_RelY > -1) &&
(a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
{
int Section = a_RelY / CHUNK_SECTION_HEIGHT;
int Section = a_RelY / SectionHeight;
if (m_Sections[Section] != NULL)
{
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
return (m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
}
else
{
@@ -165,6 +226,10 @@ NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
return 0;
}
bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble)
{
if (
@@ -177,7 +242,7 @@ bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble
return false;
}
int Section = a_RelY / CHUNK_SECTION_HEIGHT;
int Section = a_RelY / SectionHeight;
if (m_Sections[Section] == NULL)
{
if ((a_Nibble & 0xf) == 0x00)
@@ -192,23 +257,31 @@ bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble
}
ZeroSection(m_Sections[Section]);
}
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
NIBBLETYPE oldval = m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4) & 0xf;
m_Sections[Section]->m_BlockMeta[Index / 2] = static_cast<NIBBLETYPE>(
(m_Sections[Section]->m_BlockMeta[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
NIBBLETYPE oldval = m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0xf;
m_Sections[Section]->m_BlockMetas[Index / 2] = static_cast<NIBBLETYPE>(
(m_Sections[Section]->m_BlockMetas[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
);
return oldval == a_Nibble;
return oldval != a_Nibble;
}
NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const
{
if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
if (
(a_RelX < cChunkDef::Width) && (a_RelX > -1) &&
(a_RelY < cChunkDef::Height) && (a_RelY > -1) &&
(a_RelZ < cChunkDef::Width) && (a_RelZ > -1)
)
{
int Section = a_RelY / CHUNK_SECTION_HEIGHT;
int Section = a_RelY / SectionHeight;
if (m_Sections[Section] != NULL)
{
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
}
else
@@ -220,15 +293,19 @@ NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const
return 0;
}
NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const
{
if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
{
int Section = a_RelY / CHUNK_SECTION_HEIGHT;
int Section = a_RelY / SectionHeight;
if (m_Sections[Section] != NULL)
{
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ);
return (m_Sections[Section]->m_BlockSkyLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
}
else
{
@@ -239,10 +316,14 @@ NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const
return 0;
}
cChunkData cChunkData::Copy() const
cChunkData cChunkData::Copy(void) const
{
cChunkData copy(m_Pool);
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
for (size_t i = 0; i < NumSections; i++)
{
if (m_Sections[i] != NULL)
{
@@ -257,34 +338,30 @@ cChunkData cChunkData::Copy() const
void cChunkData::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length) const
void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) const
{
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
size_t ToSkip = a_Idx;
for (size_t i = 0; i < NumSections; i++)
{
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16;
if (a_Idx > 0)
size_t StartPos = 0;
if (ToSkip > 0)
{
a_Idx = std::max(a_Idx - length, (size_t) 0);
StartPos = std::min(ToSkip, +SectionBlockCount);
ToSkip -= StartPos;
}
if (a_Idx == 0)
if (StartPos < SectionBlockCount)
{
size_t tocopy = std::min(segment_length, length);
length -= tocopy;
size_t ToCopy = std::min(+SectionBlockCount - StartPos, a_Length);
a_Length -= ToCopy;
if (m_Sections[i] != NULL)
{
memcpy(
&a_dest[i * segment_length],
&m_Sections[i]->m_BlockTypes,
sizeof(BLOCKTYPE) * tocopy
);
BLOCKTYPE * blockbuffer = m_Sections[i]->m_BlockTypes;
memcpy(&a_Dest[(i * SectionBlockCount) + StartPos - a_Idx], blockbuffer + StartPos, sizeof(BLOCKTYPE) * ToCopy);
}
else
{
memset(
&a_dest[i * segment_length],
0,
sizeof(BLOCKTYPE) * tocopy
);
memset(&a_Dest[(i * SectionBlockCount) - a_Idx], 0, sizeof(BLOCKTYPE) * ToCopy);
}
}
}
@@ -294,26 +371,17 @@ void cChunkData::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length)
void cChunkData::CopyMeta(NIBBLETYPE * a_dest) const
void cChunkData::CopyMetas(NIBBLETYPE * a_Dest) const
{
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
for (size_t i = 0; i < NumSections; i++)
{
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
if (m_Sections[i] != NULL)
{
memcpy(
&a_dest[i * segment_length],
&m_Sections[i]->m_BlockMeta,
sizeof(NIBBLETYPE) * segment_length
);
memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockMetas, sizeof(m_Sections[i]->m_BlockMetas));
}
else
{
memset(
&a_dest[i * segment_length],
0,
sizeof(BLOCKTYPE) * segment_length
);
memset(&a_Dest[i * SectionBlockCount / 2], 0, sizeof(m_Sections[i]->m_BlockMetas));
}
}
}
@@ -322,26 +390,17 @@ void cChunkData::CopyMeta(NIBBLETYPE * a_dest) const
void cChunkData::CopyBlockLight(NIBBLETYPE * a_dest) const
void cChunkData::CopyBlockLight(NIBBLETYPE * a_Dest) const
{
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
for (size_t i = 0; i < NumSections; i++)
{
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
if (m_Sections[i] != NULL)
{
memcpy(
&a_dest[i * segment_length],
&m_Sections[i]->m_BlockLight,
sizeof(NIBBLETYPE) * segment_length
);
memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockLight, sizeof(m_Sections[i]->m_BlockLight));
}
else
{
memset(
&a_dest[i * segment_length],
0,
sizeof(BLOCKTYPE) * segment_length
);
memset(&a_Dest[i * SectionBlockCount / 2], 0, sizeof(m_Sections[i]->m_BlockLight));
}
}
}
@@ -350,26 +409,17 @@ void cChunkData::CopyBlockLight(NIBBLETYPE * a_dest) const
void cChunkData::CopySkyLight(NIBBLETYPE * a_dest) const
void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const
{
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
for (size_t i = 0; i < NumSections; i++)
{
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
if (m_Sections[i] != NULL)
{
memcpy(
&a_dest[i * segment_length],
&m_Sections[i]->m_BlockSkyLight,
sizeof(NIBBLETYPE) * segment_length
);
memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockSkyLight, sizeof(m_Sections[i]->m_BlockSkyLight));
}
else
{
memset(
&a_dest[i * segment_length],
0xFF,
sizeof(BLOCKTYPE) * segment_length
);
memset(&a_Dest[i * SectionBlockCount / 2], 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
}
}
}
@@ -378,255 +428,166 @@ void cChunkData::CopySkyLight(NIBBLETYPE * a_dest) const
void cChunkData::SetBlocks(const BLOCKTYPE * a_src)
void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src)
{
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
ASSERT(a_Src != NULL);
for (size_t i = 0; i < NumSections; i++)
{
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16;
// If the section is already allocated, copy the data into it:
if (m_Sections[i] != NULL)
{
memcpy(
&m_Sections[i]->m_BlockTypes,
&a_src[i * segment_length],
sizeof(BLOCKTYPE) * segment_length
);
memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes));
continue;
}
else
// The section doesn't exist, find out if it is needed:
if (IsAllValue(a_Src + i * SectionBlockCount, SectionBlockCount, (const BLOCKTYPE)0))
{
// j counts how many of leading zeros the buffer has
// if j == segment_length then the buffer is all zeros so there is no point
// creating the buffer.
size_t j = 0;
// do nothing whilst 0
for (; j < segment_length && a_src[i * segment_length + j] == 0; j++);
if (j != segment_length)
{
m_Sections[i] = Allocate();
memcpy(
&m_Sections[i]->m_BlockTypes,
&a_src[i * segment_length],
sizeof(BLOCKTYPE) * segment_length
);
memset(
m_Sections[i]->m_BlockMeta,
0x00,
sizeof(m_Sections[i]->m_BlockMeta)
);
memset(
m_Sections[i]->m_BlockLight,
0x00,
sizeof(m_Sections[i]->m_BlockLight)
);
memset(
m_Sections[i]->m_BlockSkyLight,
0xFF,
sizeof(m_Sections[i]->m_BlockSkyLight)
);
}
// No need for the section, the data is all-air
continue;
}
}
// Allocate the section and copy the data into it:
m_Sections[i] = Allocate();
memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes));
memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas));
memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
} // for i - m_Sections[]
}
void cChunkData::SetMeta(const NIBBLETYPE * a_src)
void cChunkData::SetMetas(const NIBBLETYPE * a_Src)
{
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
ASSERT(a_Src != NULL);
for (size_t i = 0; i < NumSections; i++)
{
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
// If the section is already allocated, copy the data into it:
if (m_Sections[i] != NULL)
{
memcpy(
&m_Sections[i]->m_BlockMeta,
&a_src[i * segment_length],
sizeof(NIBBLETYPE) * segment_length
);
memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas));
continue;
}
else
// The section doesn't exist, find out if it is needed:
if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0))
{
size_t j = 0;
// do nothing whilst 0
for (; j < segment_length && a_src[i * segment_length + j] == 0; j++);
if (j != segment_length)
{
m_Sections[i] = Allocate();
memcpy(
&m_Sections[i]->m_BlockMeta,
&a_src[i * segment_length],
sizeof(BLOCKTYPE) * segment_length
);
memset(
m_Sections[i]->m_BlockTypes,
0x00,
sizeof(m_Sections[i]->m_BlockTypes)
);
memset(
m_Sections[i]->m_BlockLight,
0x00,
sizeof(m_Sections[i]->m_BlockLight)
);
memset(
m_Sections[i]->m_BlockSkyLight,
0xFF,
sizeof(m_Sections[i]->m_BlockSkyLight)
);
}
else
{
Free(m_Sections[i]);
m_Sections[i] = 0;
}
// No need for the section, the data is all zeroes
continue;
}
}
// Allocate the section and copy the data into it:
m_Sections[i] = Allocate();
memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas));
memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
} // for i - m_Sections[]
}
void cChunkData::SetBlockLight(const NIBBLETYPE * a_src)
void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src)
{
if (!a_src) return;
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
if (a_Src == NULL)
{
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
if (m_Sections[i] != NULL)
{
memcpy(
&m_Sections[i]->m_BlockLight,
&a_src[i * segment_length],
sizeof(NIBBLETYPE) * segment_length
);
}
else
{
size_t j = 0;
// do nothing whilst 0
for (; j < segment_length && a_src[i * segment_length + j] == 0; j++);
if (j != segment_length)
{
m_Sections[i] = Allocate();
memcpy(
&m_Sections[i]->m_BlockLight,
&a_src[i * segment_length],
sizeof(BLOCKTYPE) * segment_length
);
memset(
m_Sections[i]->m_BlockTypes,
0x00,
sizeof(m_Sections[i]->m_BlockTypes)
);
memset(
m_Sections[i]->m_BlockMeta,
0x00,
sizeof(m_Sections[i]->m_BlockMeta)
);
memset(
m_Sections[i]->m_BlockSkyLight,
0xFF,
sizeof(m_Sections[i]->m_BlockSkyLight)
);
}
else
{
Free(m_Sections[i]);
m_Sections[i] = 0;
}
}
return;
}
}
void cChunkData::SetSkyLight (const NIBBLETYPE * a_src)
{
if (!a_src) return;
for (size_t i = 0; i < CHUNK_SECTION_COUNT; i++)
for (size_t i = 0; i < NumSections; i++)
{
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
// If the section is already allocated, copy the data into it:
if (m_Sections[i] != NULL)
{
memcpy(
&m_Sections[i]->m_BlockSkyLight,
&a_src[i * segment_length],
sizeof(NIBBLETYPE) * segment_length
);
memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight));
continue;
}
else
// The section doesn't exist, find out if it is needed:
if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0))
{
size_t j = 0;
// do nothing whilst 0
for (; j < segment_length && a_src[i * segment_length + j] == 0xFF; j++);
if (j != segment_length)
{
m_Sections[i] = Allocate();
memcpy(
&m_Sections[i]->m_BlockSkyLight,
&a_src[i * segment_length],
sizeof(BLOCKTYPE) * segment_length
);
memset(
m_Sections[i]->m_BlockTypes,
0x00,
sizeof(m_Sections[i]->m_BlockTypes)
);
memset(
m_Sections[i]->m_BlockMeta,
0x00,
sizeof(m_Sections[i]->m_BlockMeta)
);
memset(
m_Sections[i]->m_BlockLight,
0x00,
sizeof(m_Sections[i]->m_BlockLight)
);
}
// No need for the section, the data is all zeroes
continue;
}
// Allocate the section and copy the data into it:
m_Sections[i] = Allocate();
memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight));
memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas));
memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
} // for i - m_Sections[]
}
void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src)
{
if (a_Src == NULL)
{
return;
}
for (size_t i = 0; i < NumSections; i++)
{
// If the section is already allocated, copy the data into it:
if (m_Sections[i] != NULL)
{
memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockSkyLight));
continue;
}
// The section doesn't exist, find out if it is needed:
if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0xff))
{
// No need for the section, the data is all zeroes
continue;
}
// Allocate the section and copy the data into it:
m_Sections[i] = Allocate();
memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockSkyLight));
memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas));
memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
} // for i - m_Sections[]
}
cChunkData::sChunkSection * cChunkData::Allocate() const
cChunkData::sChunkSection * cChunkData::Allocate(void)
{
// TODO: use a allocation pool
return m_Pool.Allocate();
}
void cChunkData::Free(cChunkData::sChunkSection * ptr) const
void cChunkData::Free(cChunkData::sChunkSection * a_Section)
{
m_Pool.Free(ptr);
}
void cChunkData::ZeroSection(cChunkData::sChunkSection * ptr) const
{
memset(
ptr->m_BlockTypes,
0x00,
sizeof(ptr->m_BlockTypes)
);
memset(
ptr->m_BlockMeta,
0x00,
sizeof(ptr->m_BlockMeta)
);
memset(
ptr->m_BlockLight,
0x00,
sizeof(ptr->m_BlockLight)
);
memset(
ptr->m_BlockSkyLight,
0xFF,
sizeof(ptr->m_BlockSkyLight)
);
m_Pool.Free(a_Section);
}
void cChunkData::ZeroSection(cChunkData::sChunkSection * a_Section) const
{
memset(a_Section->m_BlockTypes, 0x00, sizeof(a_Section->m_BlockTypes));
memset(a_Section->m_BlockMetas, 0x00, sizeof(a_Section->m_BlockMetas));
memset(a_Section->m_BlockLight, 0x00, sizeof(a_Section->m_BlockLight));
memset(a_Section->m_BlockSkyLight, 0xff, sizeof(a_Section->m_BlockSkyLight));
}