Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -32,12 +32,6 @@
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CLASS_DEFINITION( cPlayer, cPawn );
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cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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: m_GameMode(eGameMode_NotSet)
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, m_IP("")
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